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  • December 05, 2021, 04:15:44 PM
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Poll

What vehicle do you want me to add?

Wheelbarrow/Wagon
- 15 (20.5%)
Sedan/Car/SUV
- 12 (16.4%)
Real vehicles?
- 14 (19.2%)
Motorcycle
- 22 (30.1%)
Red Alert vehicles?
- 8 (11%)
Comment on the forum.
- 2 (2.7%)

Total Members Voted: 41


Pages: 1 ... 23 24 [25]

Author Topic: [1.0] (WIP) Yes, Vehicles, Finally! - Stuck on 1.0, "flex tape" won't work.  (Read 103973 times)

NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #360 on: February 12, 2020, 01:40:58 PM »

v0.83.4
The Major Update patch.

- From now on, Yes Vehicles Finally will no longer be dependent on [O21] Vehicle Framework. An included "Yes Vehicles Framework" will be required and is included on the latest downloads.

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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

xylr

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Any news on a 1.1 update for this?
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neronix17

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Any news on a 1.1 update for this?

That'd require me to make the vehicle code functional again...hah...no it's time for a new foundation to be built instead of strapping duct tape to the old broken one.
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NinjaSiren

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Any news on a 1.1 update for this?

That'd require me to make the vehicle code functional again...hah...no it's time for a new foundation to be built instead of strapping duct tape to the old broken one.

Basically, what Neronix said, the 1.1 update made sure that this mod is stuck on 1.0. Using "flex tape" to patch the problem is no longer a good thing.

PS: Have a nice day, and be safe everyone from the human malware.

I am currently making a mod for the game, Starsector for the meantime. I am trying to grasp and re-learn C#, (Starsector is running on Java, that's why I can easily code to it.) And I don't know all of Rimworld's internal codes for imports and references. I will first re-learn C#, then check the hell out of Rimworld's codes.
« Last Edit: April 01, 2020, 01:44:37 PM by NinjaSiren »
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

xylr

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Any news on a 1.1 update for this?

That'd require me to make the vehicle code functional again...hah...no it's time for a new foundation to be built instead of strapping duct tape to the old broken one.

I can agree that vehicles weren't exactly perfect in their previous state.  All I wanted to hear was that vehicles in general were still a thing that'd be happening in the far future. 
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omatkoicorko

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indeed, but they were fun, and i wish to see vehicles again
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Platonov555

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I can probably do C# and Unity. Anybody still on this thread? I'd need some info, to get plugged in.
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Hjkma

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There is no need to do С# things, soon there will be a new vehicle framework and we can port this mod to this framework.
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Ruisuki

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Re: [1.0] (WIP) Yes, Vehicles, Finally! - Stuck on 1.0, "flex tape" won't work.
« Reply #368 on: December 07, 2020, 03:20:17 AM »

any news?
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victor578

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Re: [1.0] (WIP) Yes, Vehicles, Finally! - Stuck on 1.0, "flex tape" won't work.
« Reply #369 on: December 25, 2020, 11:32:54 PM »

i would wish for some news too if possible
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Spectron

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some prediction for an update to 1.2?
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vandal

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1.3
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