Pawn meditates but doesn't generate psyfocus

Started by skimmer333, January 07, 2022, 09:50:57 PM

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skimmer333

Hi all,
I have an existing game which I started before I bought any DLC. I bought Royalty and everything was ok.
Yesterday I purchased Ideology, and am experiencing two strange issues.
The first, a pawn with a pyslink of 6, when meditating, doesen't generate any psyfocus.

QuoteException ticking Lawman (at (164, 0, 64)): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.CompAbilityEffect_StopMentalState.Apply (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00019] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Psycast.ApplyEffects (System.Collections.Generic.IEnumerable`1[T] effects, Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00018] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Ability.ApplyEffects (System.Collections.Generic.IEnumerable`1[T] effects, System.Collections.Generic.IEnumerable`1[T] targets, Verse.LocalTargetInfo dest) [0x00010] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Ability.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x00027] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Psycast.Activate (Verse.LocalTargetInfo target, Verse.LocalTargetInfo dest) [0x0016a] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Verb_CastAbility.TryCastShot () [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at Verse.Verb.TryCastNextBurstShot () [0x00012] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at Verse.Verb.VerbTick () [0x00055] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at Verse.VerbTracker.VerbsTick () [0x00019] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Ability.AbilityTick () [0x00006] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Psycast.AbilityTick () [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
  at RimWorld.Pawn_AbilityTracker.AbilitiesTick () [0x00010] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0

Every other pawn is able to generate psyfocus, except this one. As an experiment, I enabled Dev Mode and gave the pawn some psyfocus. It was  immediately removed. So, not sure how to resolve this one.

Second issue. Another pawn constantly has an "effect" animation on them. Kinda like when you use a psy ability, and you get the "warping" effect. It also is making a constant sound, like an ability is firing off. I haven't been able to see anything in the logs. (Well, in the hugslib log).
A copy of the log:
https://gist.github.com/HugsLibRecordKeeper/01cade75bdbc46ec580290476e9b93c6

Any assistance would be greatly appreciated.

skimmer333

Decided in the end, to delete the pawns via the Dev mode.
Bought two slaves, then used a character editor to rename them and give the same skills are they're replacements.

A few days after, I encountered the issue again. It seems when I use Word of Joy on someone, it gets stuck, like it's continously casting.
Anyways, I'll just not use word of joy in the future.

Canute

Hi,
i didn't answer before because i don't have a solution for you.
The error don't give any hint about a mod or a patch.
The startup from the log don't show any error's either.
Only these
QuoteAttempting to load values from save file and inside xmlnode System.Xml.XmlElement
Not loading a save game (exception caught)
don't look normal for me, don't saw these.
Maybe these are from "trade ships no matter what" but i can't say anything about it.

I would suggest you try out to remove some removeable mod, and check if anything change.
One of your mod's should cause the error, but i can't say which.
Good luck.