World Generation Program

Started by yoshi45111, March 17, 2019, 11:50:00 PM

Previous topic - Next topic

yoshi45111

Hi there, I've been looking around inside the game's code, looking at the world generator and how it generates each unique world. I was wondering if it would be possible to, and how one might, create a program to use the world generation code to generate "worlds" without actually rendering anything. It simply would output the name the world picks from the namelist, the factions within it, and what seed it used to make this world. Such a tool would make finding a world you like somewhat easier. I think it should be possible but my minimal knowledge in c# coding is limiting so any additional insight would be appreciated, thank you!