Ludeon Forums

Ludeon Forums

  • May 24, 2019, 11:18:56 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Make terrain only accept specific filth  (Read 90 times)

firestrock

  • Drifter
  • **
  • Posts: 27
  • Refugee
    • View Profile
Make terrain only accept specific filth
« on: March 16, 2019, 07:24:29 AM »

Is there a way to make a specific terrain only accept one type of filth and discard everything else? Preferably without any C#.

To not make this an xy-problem: I edited the filth type blood to have a positive effect on beauty and now I want my butchering room to be bloody. I don't want any other types of filth in there (I don't care if it has to be cleaned away or doesn't spawn in the first place). Is there a way to achieve this?
Logged

Mehni

  • Super Tester
  • Colonist
  • ***
  • Posts: 820
    • View Profile
Re: Make terrain only accept specific filth
« Reply #1 on: March 17, 2019, 01:11:54 PM »

Is there a way to achieve this?

Not without C#.

acceptTerrainSourceFilth is the closest thing, but that still leaves a lot of other types of Filth.

firestrock

  • Drifter
  • **
  • Posts: 27
  • Refugee
    • View Profile
Re: Make terrain only accept specific filth
« Reply #2 on: March 17, 2019, 03:40:03 PM »


Not without C#.

I didn't had much hope anyway...
Time to dust off Visual Studio then!

Thanks for being one of the few maintainers of this part of the forum, you're making a lot of peoples life easier!
Logged

Mehni

  • Super Tester
  • Colonist
  • ***
  • Posts: 820
    • View Profile
Re: Make terrain only accept specific filth
« Reply #3 on: March 17, 2019, 04:20:08 PM »

 ;)