Rimworld wont load a world.

Started by Josam1605, March 18, 2019, 03:43:47 PM

Previous topic - Next topic

Josam1605

When I open the game I have a long string of errors in the debug log (some below, the debug log was too long), and then when i attempt to load a game the loading screen will appear but then it will revert back to the setup screen, and i am unsure on why this happens. Help please?

XML error: <alertDisplay>true</alertDisplay> doesn't correspond to any field in type ConceptDef. Context: <ConceptDef><defName>HomeArea</defName><label>Learn home area</label><alertDisplay>true</alertDisplay><priority>1</priority><highlightTag>DesignatorHomeArea</highlightTag><minSecondsSinceLesson>1600</minSecondsSinceLesson><helpTexts><li>The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu.</li></helpTexts></ConceptDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <highlightTag>DesignatorHomeArea</highlightTag> doesn't correspond to any field in type ConceptDef. Context: <ConceptDef><defName>HomeArea</defName><label>Learn home area</label><alertDisplay>true</alertDisplay><priority>1</priority><highlightTag>DesignatorHomeArea</highlightTag><minSecondsSinceLesson>1600</minSecondsSinceLesson><helpTexts><li>The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu.</li></helpTexts></ConceptDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <minSecondsSinceLesson>1600</minSecondsSinceLesson> doesn't correspond to any field in type ConceptDef. Context: <ConceptDef><defName>HomeArea</defName><label>Learn home area</label><alertDisplay>true</alertDisplay><priority>1</priority><highlightTag>DesignatorHomeArea</highlightTag><minSecondsSinceLesson>1600</minSecondsSinceLesson><helpTexts><li>The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu.</li></helpTexts></ConceptDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <helpTexts><li>The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu.</li></helpTexts> doesn't correspond to any field in type ConceptDef. Context: <ConceptDef><defName>HomeArea</defName><label>Learn home area</label><alertDisplay>true</alertDisplay><priority>1</priority><highlightTag>DesignatorHomeArea</highlightTag><minSecondsSinceLesson>1600</minSecondsSinceLesson><helpTexts><li>The HOME AREA tells your colonists which area to clean and where to extinguish fires.\n\nDefine the HOME AREA with the Zones category under the Architect menu.</li></helpTexts></ConceptDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Canute

Hi,
if you have no mods installed, you should delete the Core folder under Mods, and let it repair/reinstall.