[1.0] Medical Supplements (2018/12/24)

Started by Pelador, March 22, 2019, 01:27:45 PM

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Pelador

@sayheyjay

Apologies, I probably forgot to press the commit button. Should be good now.

sayheyjay

Quote from: Pelador on October 09, 2019, 05:10:08 AM
@sayheyjay

Apologies, I probably forgot to press the commit button. Should be good now.
Awesome. Thank you!

Pelador

#77
Social supplements:

Vaping product recipes will now additionally make use of the "buds" from mods:

Smokeleaf Industry
Smokeleaf Industry Reborn

(Please check singular regular and menthol vape recipes as these needed be restructured for this).

Pelador

@Update

Improvements/Corrections to Hepatitis K (Diseases Overhauled) and Metasis use.

Pelador

@Update

Graphics for Lithium salts, mercury salts, sulphur and opium latex reverted to original graphics. Hopefully this will provide sufficient distinction from the singular vanilla fabric graphic to avoid confusion with these elements.

Ruisuki

think we can get an injection that does the opposite of cerebrax? It would pair nicely with this, if made difficult to acquire/craft
https://ludeon.com/forums/index.php?topic=49643.0

Pelador

Quote from: Ruisuki on October 21, 2019, 08:53:18 PM
think we can get an injection that does the opposite of cerebrax? It would pair nicely with this, if made difficult to acquire/craft
https://ludeon.com/forums/index.php?topic=49643.0

I could provide such. The problem I have is justifying it from a medical standpoint. So whilst it would be a "boon" to psionic users as an addition specifically for that mod it wouldn't really have a sensible application as a medical item.

Pelador

@Update

Some MS Manufactured items (mostly precursors) have been added as tradeable items with exotic traders.

Pelador

@Update

Added Drugs: Unhook and Scrubnites. Two drugs useful for relieving addictions. (Please see PDF notes for details).

Please remember to update drug policies with the addition of new drug elements.


Pelador

#85
@Update: Glycerol made less desirable to animals.

Animal optimality offset for animals set to -50 for Glycerol.

This might help further to prevent animals from eating Glycerol, but if there isn't an alternative food source to use like kibble or something more preferable for the animals it may not be a solution for you. Ideally, a more preferable food source needs to be in range for available to trainers. Zoning will help for animals, but animal handlers may still elect to use certain food items, especially where it is the more preferable choice within range.

Please note that you may need to have animal handlers drop their existing stash of Glycerol if they have it on them to make a more rapid transition.

The better method is to use a modded policy tool (e.g. Pawn Rules by Jaxe) to exclude items to certain animals.

Alternatively, in the social supplements mod, you have the capability to make and provide animal treats, which will be more desirable to be used by handlers.

Pelador

@Update

Correction to drug mixer input hopper: Now accepts perrywinkle leaves

Pelador

@Update

Mod option added to allow you to decide if collapsed rocks can produce mining precursor bits.

Pelador

@Update: Utility Supplements

For items with native use counts (e.g. sprayers) they will be set to ammo type none in the mod Ammunition.

Pelador

Recommended:

The mod Drug Policy Fix can be used to help manage and correct drugs added or removed part way through a save game. It will also sort the drug listings alphabetically.

Drug Policy Fix