[1.0] Medical Supplements (2018/12/24)

Started by Pelador, March 22, 2019, 01:27:45 PM

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Kori

#105
Thank you for your mods, when I see a new mod by Pelador it's an instant download for me. :)

I recently tried to turn off the appearance of precursors when mining stone, but even after restarting the game and starting a new colony I still get them. Before I pull apart my mod list to search for an interference: The option is meant to affect mining stone from massive rock? Not that I misunderstood it and it is for something else. ;)

Would you please consider to make the precursors tradeable? In early tribal games when I'm still far from being able to use them, they tend to occupy precious storage room and I don't want them to lie in the landscape either. So I always put them into caravans to drop them somewhere along the road (I know that's not okay), something I'm usually too forgetful to do, so I end up to ping-pong the same pile of 18 Lithium Salts again and again...

Pelador

@kori

You can sell MS manufactured items to outlander exotic and exotic spacer traders.

I'll need to check the options, but one of those options only refers to collapsed rocks, different thing from regular mineable rock.

However, my focus atm is upgrade all my mods to V1.1.


vovik

#108
please, update topic name to display that it is 1.1
Quote from: Pelador on February 22, 2020, 10:38:28 PM
V 1.1 of Medical Supplements has been released:

https://steamcommunity.com/sharedfiles/filedetails/?id=2004944243
also can i embed compatability to your mod into Early times?
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

Pelador

@vovik

It's only a separate piece of news about the launch of the V1.1 mod. I'm keeping V1.0 mods apart from V1.1.

Reasoning here: https://1drv.ms/t/s!Au3GsmKyQkDYisIJkVlYrxjpe0-nqA?e=6ImYye

For the other item regarding "Early times", would you like to jump onto my discord to better discuss: https://discord.gg/CFNP26C