[Mod Request] Custom food defines framework.

Started by Anduin1357, April 06, 2019, 02:24:52 AM

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Anduin1357

A utility mod that enables other mods to create pawns that can eat 'food' that doesn't have nutrition such as chemfuel, using custom defines for what 'nutrition' should mean to those pawns and their diets.

Should enable motorized rover 'animals' that dock to a fuelling station to eat and hibernate.

Alternatively, a vehicle charger that spawns within its own inventory, a massless 'charge' item that an electric rover pawn then 'eats' and hibernates at.

Other applications include robotics, mythical creatures, golems and elementals.

Additionally, Caravans can also benefit from pawns with high movement speed, therefore a vehicle pack 'animal' with high moving speed will increase the caravan speed, opening the door to vehicle mods.

Vehicle Mod Concept section
To deal with moving vehicles, force the vehicle to spawn directly at their chargers/refueling stations on entry to a settlement; then prevent all movement of the 'animal pawn' and force them to feed on chemfuel/charge.

Range of vehicle is limited to their considerable 'food' reserves. Chemfuel vehicles require significantly more maintenance, while electric vehicles require infrastructure to charge. Chemfuel vehicles may be hand fed by colonists but maintenance requires docking to a refueling station or activation of item 'vehicle repair kit' and targeting of the vehicle, similar to Questionable Ethics mod's Brain Scanner - apply to colonist.