[1.0-1.2] Patched mods stash[Deleted]

Started by vovik, April 10, 2019, 01:10:03 PM

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vovik

Gathering all patches of mods i`ve already done.

RF - Advanced Bridges [1.0-1.2] [Original thread]
Thi is an update of RF bridges. Includes only bridges.

Cryptorestore caskets [1.0-1.2] [Original thread]
This is an update of cryptorestore caskets. Update allows to heal diseases, regrow lost organs, heal permanent injuries (with a cost of course) in addition to regular restoration stuff.

Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

vovik

#1
Reserved
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

vovik

Medical dissection
Original thread
download
Patches:

  • Added options to extract implants
  • Added more configuration options
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

vovik

Portable gear
Original thread
download
Patches:

  • chemfueld refinery and generator take 1 more component
  • generator is less eficient (it should be less desirable to use compact generator as stationary, its not that productive)
  • table needs less materials
  • chair now needs 10 cloth and 4 steel - resulting in smaller price (instead of carrying around chaitr in price of quarter of assault rifle)
  • caravan lantern costs less steel and requires one component to construct
  • caravan chemfuel stove costs less steel and one additional component
  • added compact solarpanel from remote explosives (it perfectly fits here, not there)
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

vovik

Power fist
Original thread
download
Patches:

  • now it crushes large targets on place. (aka The Surge)
  • added fast piston attack
  • updated description to match its power to throw stuff around without recoil
  • added equip delay and slowdown to match its heaviness and fact it has to be equipped on arm, leg and torso to effectively neutralize recoil
  • requires gas operation to research now before it, trivial components, chemfuel and less stuff to craft(will be incorporated into functional exoskeleton from EPOE)
  • now powerfist can be crafted from different materials
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

vovik

#5
Mend and recycle
Original thread
download
Patches:
v1.0.1

  • No mending tableMending table is added back and used for mending due to technical reasons
v1.0.0
  • No mending table
  • Items are fixed on benches they were created on
  • No mending kits
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

vovik

#6
Remote Tech
Original thread
download
Patches:

Actual mod is in "Remotetech-master/Mods/Remote Tech"
List of changes:

  • Added powder, needs sparkpowder+fertilizer+crushed coal, frertilizer is made by cremating corpses, foods, coal is made from wood.
  • Added added recipes for fertilizer, component, neutroamine. It feels strange that these cannot be researched and crafted (why this was added? -for example - components are manufactured on advanced fabrication bench, but how did they arrive in the first place when facrication bench needs components? thats a no-no, that has to be patched)
  • Added plastic explosive charge.
  • Changed grenades - now one-time use but significantly more destructive, cost less stuff to make, crafted in a pack of 2-3, faster to use. Assault grenades now arm after aproximately 0.3 secons and detonate on touch, Defence grendes have very wide area of explotion but smaller damage.
  • Added a bunch of new grenades - extuingush grenade, smoke grenade.
  • Changed recipes of stationary bombs. Also BUFFED standart explosive bomb.
  • Mining component can be used like grenade, short range, not accurate, insane damage per grenade (around 2x grenade).
  • All vanilla IEDs cost only 1 shell to make
  • Moved grenades, shells explosive stuff, remote tech stuff recipes to explosives bench to free up machining table.
  • Proximity sensor now no longer acts like a sonar - it is stationary and configurable, also uses less power.
  • Added timed switch that reacts to detonation signals on wire or wireless (according to configuration). Also removed upgrade using ai core - its planned to be a separate building that can directly control linked facilities by interfacing with player.
  • Foam walls can be repaired.
  • Removed all upgrades, now they are built-in.
  • Cut down reasearch tree to be as small as possible.
  • Sleeping gas is more potent.
  • More incapitating stuff - alongside sleeping gas - neuroparalytic and neurotoxin - can be manufactured at explosives bench or chem lab, all need research, all three require neutroamine. Neuroparalytic incapitates and eventually kills non-properly augmented living targets if victim is exposed to its influence long enough, has got very long recovery. Neurotoxin kills any living target within 4-12 hours (actually i wanted to make it kill in 1 hour but balance, yada yada), can be tended, target survives if tended on time and with sufficient quality.
  • Added new respective mortar shells, bombs, grenades and IEDs for availiable combat gasses, have fun incapitating stuff, people.

What is planned:

  • Add c4 charges that can be tactically placed and detonated from safe distance. Or used as short-range powerful grenade.
  • Add control panel that allows pawns to remotely control stuff - ranging from stasis pods, switches and doors to turrets and explosives. Pawn operator will be required to achieve instant results.
  • Add precision artillery that is much more accurate compared to mortar and can lob shells over significant distances to aid your pawns in combat on another map and/or destroy outposts or bases remotely without need of risking people. Also add artillery-related raids and events.
  • Add AI core contol building that can connect to most eletric buildings and control panels to assume full instanteneous direct control of settlement.
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

hiepbg


forumgod

Quote from: vovik on April 10, 2019, 01:41:29 PM

Mend and recycle
Original thread
download
Patches:

  • No mending table
  • No mending kits
  • Fixing things is done on benches they were created on

Can you expand on what exactly your patch does? You remove mending altogether or move it to vanilla workbenches?

wolfsilver00

Quote from: nickdos on May 16, 2019, 07:31:27 AM
Quote from: vovik on April 10, 2019, 01:41:29 PM

Mend and recycle
Original thread
download
Patches:

  • No mending table
  • No mending kits
  • Fixing things is done on benches they were created on

Can you expand on what exactly your patch does? You remove mending altogether or move it to vanilla workbenches?

I mean.. If he were to remove mending then why the hell would you use the mod? That's basically what the mod is about so making a patch to take that feature away is like converting it to Recycle. It moves it to vanilla workbenches

Canute

Maybe you didn't understood it right what he did.
He didn't removed mending, he modified it.

"No mending table" means, he moved the mending bills to another bench. Mending appareal to the tailoring, and mending weapons to the smithing ones.
"No mending kits" just remove the need of the kit's. Since the bill's got moved to the another bench's i would hard to keep the fuel for mending only on these benches.


macbuk

When mending complex apparel, the apparel gets destroyed instead. Every time.

vovik

Quote from: macbuk on June 26, 2019, 05:57:36 AM
When mending complex apparel, the apparel gets destroyed instead. Every time.
Ookayy, will test that weirdness
Nun liebe Kinder gebt fein acht
Ich bin die Stimme aus dem Leere
Ich hab euch etwas mitgebracht
Ein heller Schein am Firmament
Mein Herz brennt

Hjkma

Hi, vovik2, your version of the MendAndRecycle mod with the [XND] Survival Tools mod together causes the game to crash when loading a save or when creating a map, can you fix this?