[1.5] Replimat 1.5.2 (19 Apr 2024) - Distributed food replicator system

Started by sumghai, April 17, 2019, 05:38:34 PM

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sumghai

Replimat has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.1 - 19 September 2020
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- Updated for 1.2.2753
- Added market values for all Replimat buildings
- Fixed spill and malfunction incidents firing on unpowered Terminals and Animal Feeders

sumghai

Replimat has been updated for RimWorld 1.2.2753 - see first post for download link.


Version 1.2.2 - 16 January 2021
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- Updated for 1.2.2753
- Upscaled all textures to HD quality for Camera+
- Rebalanced stats, crafting costs and power consumption for all Replimat buildings
- Replimat Hoppers now accept Hay and other Plant Matter
- Increased Replimat Hopper raw food conversion speed by 12x
- Increased Market Value of Isolinear Computing Module item
- Changed tradeability of Replimat buildings to Buyable only
  - This fixes a (potential) exploit where players can buy out a settlement trader's entire inventory by selling Replimat buildings
- Updated compatibility patches
  - Replimat Hoppers now accept Silage from Vegetable Garden Project
  - Removed compatibility warning for Prison Labor, as the latter mod has finally been fixed
- Updated translations
  - Fixed incorrect Replimat building blueprint/install frame translations for all languages
- Removed support for 1.1

sumghai

Replimat has been updated for RimWorld 1.2.2753 - see first post for download link.

Version 1.2.3 - 6 February 2021
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- Updated for 1.2.2753
- Added the following buildings:
  - Replimat Cadaver Processor: converts non-desiccated fleshy humanoid corpses directly into nutrient feedstock to be stored in tanks
- Updated inspect pane messages for all Replimat buildings to round all volume and mass figures to 2 d.p.
- Reorganized and consolidated all Replimat building defs
- General code cleanup and optimization
- Update compatibility patches and functions
  - Added feature that prevents non-fleshy/non-organic humanoid corpses powered by the Humanoid Alien Races 2.0 framework from being from being hauled to Replimat Cadaver Processors
  - Note that this requires race mod authors to correctly tag their robot/android races using HAR's own compatibility tags (see https://github.com/RimWorld-CCL-Reborn/AlienRaces/wiki/Compatibility for details)
- Updated translations
  - Add translations for new Replimat Cadaver Processor to all supported languages

wrathofdog

I've always resisted turning humans into nutrient feedstock because of the ick factor, but that new building is too tempting to resist.

sumghai

Replimat has been updated for RimWorld 1.2.2900 - see first post for download link.

Version 1.2.4 - 17 February 2021
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- Updated for 1.2.2900
- Fixed NullReferenceException error for Replimat Cadaver Processor when it is disconnected from power and/or feedstock tanks

sumghai

Replimat has been updated for RimWorld 1.2.3005- see first post for download link.

Version 1.2.5 - 19 June 2021
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- Updated for 1.2.3005
- Added meals to Replimat Hopper storage/input filters, allowing unwanted meals to be recycled back into feedstock
- Added pawn mood debuffs when corpses are loaded into Replimat Cadaver Reprocessors
  - Both the pawn doing the loading and other colonists get mood debuffs
  - Debuff severity and thoughts vary depending on if the corpse was a stranger or colonists
  - Pawns with the Psychopath trait get a minor mood buff instead
- Update compatibility patches and functions
  - Extended Call of Cthulhu - Cosmic Horrors patch to support the Continued fork of the mod
  - Fix compatibility issue with Humanoid Alien Races and Alpha Animals, which caused Replimat Cadaver Reprocessors to not spawn when constructed due to a NullReferenceException
- Overhauled various Harmony patches and cleaned up some code

Canute

QuoteAdded pawn mood debuffs when corpses are loaded into Replimat Cadaver Reprocessors
All corpses or just humanlike ones ?

sumghai

Replimat has been updated for RimWorld 1.3.3056 - see first post for download link.

Version 1.2.6 - 11 July 2021
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- Updated for 1.3.3056
- Minor compatibility tweaks and code updates
- Added the following translations:
  - Korean (machine-translated via Google Translate)

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.

sumghai

Replimat has been updated for RimWorld 1.3.3076- see first post for download link.

Version 1.2.7 - 31 July 2021
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- Updated for 1.3.3076
- Fixed compatibility check for Humanoid Alien Races using package ID rather than mod name
- Updated translations
  - Korean (courtesy of isty2e)

Note: All future updates will be exclusively for RimWorld 1.3 onwards. The 1.2 version is only included to help players migrate their saves.

sumghai

Replimat has been updated for RimWorld 1.3.3087 - see first post for download link.

Version 1.2.8 - 15 August 2021
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- Updated for 1.3.3087
- Fixed compatibility issue with Save Our Ship 2's Holograms

evilbob

would be possible to increase the amount of survival meals from 30 to, for example, max 100 or 150

sumghai

Quote from: evilbob on August 21, 2021, 05:08:34 AM
would be possible to increase the amount of survival meals from 30 to, for example, max 100 or 150
I'll take this into consideration, thanks!

sumghai

Replimat has been updated for RimWorld 1.3.3117 - see first post for download link.

Version 1.2.9 - 2 October 2021
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- Updated for 1.3.3117
- Fixed raw food cooling in Replimat Hoppers
- Updated translations
  - Added Czech translation

yowshi

Any chance we can get an option in mod options to increase the number of survival meals we can batch create?

sumghai

Quote from: yowshi on October 05, 2021, 12:30:51 PM
Any chance we can get an option in mod options to increase the number of survival meals we can batch create?
As per my previous response to evilbob, I'll look into it for a future update. No promises, though.