[1.2] Planetside Politics

Started by LegendaryMinuteman, April 21, 2019, 06:49:55 AM

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LegendaryMinuteman

Planetside Politics          GitHub          Steam
Adds political ideologies as traits which create harmony or conflict among pawns.

Colonists (almost always) possess one of nine principal ideologies which determine their worldview and how they view their fellow colonists.

Colonists with vastly divergent politics will loathe their time together while colonists with very similar or the same politics will find life easier to manage together. Neolithic tribes and pirates also have more limited typically anarchistic or autocratic political opinions which can put them at odds with more civilized brethren.

As long as you are willing to invest the time, political opinions are not set in stone. Intellectual pawns can be committed to writing persuasive "polemics" which are crafted from leather at a crafting spot or the new writing desk. While not guaranteed to work, less intelligent pawns are frequently swayed by a polemic of higher quality. Also, during moments of great duress, a colonist may have a crisis of confidence in their ideology and change political opinions as well.


Consider the journey of democracy in the "demo" below:
Shrew Tol was exiled from his tribe and left naked and alone in the swaying grass and blistering sun of the savanna.  Yet over the years his home became the fortress of White Rock, carved from a great spire of limestone deposited by the receding of an ancient ocean whose last wave lapped the shores of his home planet billions of years in the past.  Here he established his tribe the Gacha of the Desert and here he tried to build a better community than the one that cast him out.

Here he met Hokojin "Jet" Buraku, who grew up enslaved in a junkyard and who ran away to join the military as soon as she was old enough.  Alas, her ship was destroyed in the atmosphere of Shrew's planet and there she crashed to the ground just outside the wooden palisades that would one day be replaced by the magnificent white walls of White Rock.  She and Shrew became fast friends and once she explained democracy to Shrew, he insisted that she explain it to everyone else at the Gacha as well.

Jet went to work immediately at the writing desk in Twiddle's room.  While Twiddle would rather the Gacha organize itself as a free republic, she nevertheless was more than happy to let her do her writing in her room, well lit, remote and free from the distraction of wandering cave alpacas.


Feeling the pressure, Jet understood that the fate of democracy on this small and turbulent planet could possibly rest on her very shoulders.  After a little effort, she finished her latest piece.  It was certainly not her best work but it was an adequate polemic written on the finest thrumbo vellum.  She then went to find her friend Tomato and insist he retrieve it and read it as soon as possible.



Tomato read the book later that evening.


As it happened, Tomato was not perturbed by the average quality of the work but rather found Jet's polemic on the virtues of democracy to be a very compelling work.  Immediately, from that moment forth Tomato fancied himself a proponent of democracy, and now that he knew Jet also subscribed to that worldview, they surely would get along better knowing that they had a common vision of the future.



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Perhaps you'd rather have an ivory statue, a pet crocodile, or a glass eye? Check out my other mods!

Very special thanks to helpful Ludeon Forums members Mehdi and LWM for helping me out with some of the code.  Without you this mod would never have been finished so thank you both very much.

Enjoy the mod!

Falcio

#1
Is it compatible with  Psychology mod?
Also, I'm curious about how it could influence factions, if it does at all? Or is all about the single pawns?

KozmoD

Rimworld need more geopolitics. Actually, it needs more faction interactions in general.

Jazz

1) Neither Republican nor Democrat are actual "ideologies" (and they don't make any sense for those outside of US).

2) Having Socialists separate from Anarchists and Communists (who are two main factions within Socialist camp) is quite confusing. I'm guessing, you meant Social-Democrats (who are sometimes referred to as Socialists; though, that is imprecise).

3) You have Socialists and Fascists tolerating each other "because collectivism" (+5). I have no idea what Socialists that would be (I'm hoping you don't think that Nazies are Socialists). If it is Social-Democrats (ex. Corbyn in UK; Wagenknecht in Germany; Mélenchon in France; probably, Sanders in US), then neither side likes each other (I'd say, at least -10).

4) Fascists and Communists do not merely "dislike" each other, it's practically traditional to resort to unrestricted violence when it comes to the other side (it is literally codified if we are talking about Communists). Turn it up to eleven.

5) It is not uncommon for Anarchists and Communists to ally with each other at least temporarily (ex. October Revolution, Spanish Civil War). Anarchists also shouldn't treat Social-Democrats worse than "libertines" (outside of US both Republicans and Democrats would be called Liberals).

LegendaryMinuteman

#4
Quote from: Falcio on April 21, 2019, 08:32:47 AM
Is it compatible with  Psychology mod?
It should be.  Since Psychology is predicated on bypassing traits they should never intersect.

QuoteAlso, I'm curious about how it could influence factions, if it does at all? Or is all about the single pawns?
There's not a significant effect as it's a pretty light change all things considered so I'm not sure it will impact factions all that much in general but it does do a bit to make the factions a little more unique and have a little more flavor.

Quote from: KozmoD on April 21, 2019, 02:37:02 PM
Rimworld need more geopolitics. Actually, it needs more faction interactions in general.
I agree!

Quote from: Jazz on April 21, 2019, 03:07:01 PM
1) Neither Republican nor Democrat are actual "ideologies" (and they don't make any sense for those outside of US).
Might want to consult a dictionary on that.

Quote
2) blah blah blah poli sci 101.....
I get where you're coming from and I could give a long response to it but I don't want to encourage this behavior.  I'll just say one time that I am not interested in the debate and the mod is at a level of complexity where these things are not going to change.

If you aren't interested, I sincerely think it is a shame and wish you the best finding a politics mod in the future that you feel is more accurate.

AZ931104

great idea for a mod, poor understanding of basic geopolitics

just_a_random

Quote from: LegendaryMinuteman on April 21, 2019, 03:18:03 PM
Quote from: Jazz on April 21, 2019, 03:07:01 PM
1) Neither Republican nor Democrat are actual "ideologies" (and they don't make any sense for those outside of US).
Might want to consult a dictionary on that.
democrat only means you want democracy, it doesn't say anything on how the country will be managed
republican is the same, it only means no king/emperor it doesn't constitute a full ideology as oters such as comunism/fascism would
but if you want to make those reflect the US politics you might want to consider that outside US both parties are considered right wing parties

Mufflamingo

Democracy aint really a political ideology, its a type of government wherein the state is ruled by the many. So with Monarchy, Aristocracy, Polity, Dictatorship, Oligarchy.

Ideologies are Realism, Idealism, Liberalism, Fascism, Socialism, Communism, Capitalism.

Pirates should have realist perspective. They just want power and act for their self interest.

Neutral towns should have idealist, liberalist and capitalist perspective.

Hostile towns may have fascist, socialist and communist perspective.
Bleeeee. . . . .

Jazz

Quote from: Mufflamingo on May 11, 2019, 02:07:00 PMHostile towns may have fascist, socialist and communist perspective.

Are you aware that RimWorld colony is, basically, communist society (until it starts producing for exchange, then it becomes market socialist)?

Mufflamingo

Quote from: Jazz on May 13, 2019, 01:27:10 AM
Quote from: Mufflamingo on May 11, 2019, 02:07:00 PMHostile towns may have fascist, socialist and communist perspective.

Are you aware that RimWorld colony is, basically, communist society (until it starts producing for exchange, then it becomes market socialist)?

Lol true.

I wonder how we can give individual ownership so that a capitalist perspective would be possible.
Bleeeee. . . . .

nbielinski

This and other mods like More Faction Interaction are lovely, makes the world feel more like an actual world where people of different backgrounds live, interact, etc. Keep up the good work!

TempestBob

Quote from: Mufflamingo on May 13, 2019, 02:33:42 AM
I wonder how we can give individual ownership so that a capitalist perspective would be possible.
[/quote]
Easy. Just create a zone for each pawn, restricting them to their own house, workspace, and any applicable common areas. ;)

Is there a mod that adds a "Haul to Specific Place" command, so we can have them stock their house full of their own stuff?

Mufflamingo

Quote from: TempestBob on May 15, 2019, 07:56:46 PM
Quote from: Mufflamingo on May 13, 2019, 02:33:42 AM
I wonder how we can give individual ownership so that a capitalist perspective would be possible.
Easy. Just create a zone for each pawn, restricting them to their own house, workspace, and any applicable common areas. ;)

Is there a mod that adds a "Haul to Specific Place" command, so we can have them stock their house full of their own stuff?
[/quote]

Wow. That's gonna be a lot of zones.  ;D
Bleeeee. . . . .

baracki4

I feel you can expand on this concept more by having each ideology help develop a government style for a colony. A monarchist majority colony would allow you to elect a monarch. Also have each government type give buffs to different aspects of gameplay. Autocracy can have combat buffs for colonists, communists/socialists could have buffs to workspeed, etc.

wolfsilver00

Quote from: LegendaryMinuteman on April 21, 2019, 03:18:03 PM
Quote from: Falcio on April 21, 2019, 08:32:47 AM
Is it compatible with  Psychology mod?
It should be.  Since Psychology is predicated on bypassing traits they should never intersect.

QuoteAlso, I'm curious about how it could influence factions, if it does at all? Or is all about the single pawns?
There's not a significant effect as it's a pretty light change all things considered so I'm not sure it will impact factions all that much in general but it does do a bit to make the factions a little more unique and have a little more flavor.

Quote from: KozmoD on April 21, 2019, 02:37:02 PM
Rimworld need more geopolitics. Actually, it needs more faction interactions in general.
I agree!

Quote from: Jazz on April 21, 2019, 03:07:01 PM
1) Neither Republican nor Democrat are actual "ideologies" (and they don't make any sense for those outside of US).
Might want to consult a dictionary on that.

Quote
2) blah blah blah poli sci 101.....
I get where you're coming from and I could give a long response to it but I don't want to encourage this behavior.  I'll just say one time that I am not interested in the debate and the mod is at a level of complexity where these things are not going to change.

If you aren't interested, I sincerely think it is a shame and wish you the best finding a politics mod in the future that you feel is more accurate.

I was going to download this mod but won't because of the way you answered to a dude that had mostly correct points based in history (Although I dont agree with the republican-democrat stuff). Like, seriously bro, someone actually put on the time to tell you about some mistakes, even giving you examples, and you brush him off with a "bla bla bla".. Come the fuck on.
Also, don't tell the dude to go grab a dictionary, thats rude, he was trying to help and you are acting very entitled. If someone puts the time into your mod, puts the time to actually write a response, then at least put the time to give them a proper answer, and if you won't do it because you don't want to go into politics (admittedly, given the situation of you being a mod author of a mod all about politics, not taking criticism because of politics would be quite ridiculous) at least answer him properly and respectfully