Legacy Colonists

Started by Ruisuki, April 23, 2019, 11:24:15 PM

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Ruisuki

Does a mod already exist where colonists created using the prepare carefully mod can have a chance to spawn as a member of another faction, or travelers so you can recruit them to your faction, as opposed to having to start as them if you want them in your game.

LiteEmUp

i believe in the prepare carefully mod, there is an option to do that already... i believe it is in the world options

Ruisuki

i thought prepared carefully only allowed inserting custom characters at game start? ill check tmr and see if thats changed in 1.0

tsmt1001

There is a "no pawn left behind" mod which sort of spawns random events with your left behind pawns. It's been hit or miss for me, though.

Tocato

yeah ive seen people post in the comments for it that they are getting duplicates of the same pawns. That would break immersion bad

tsmt1001

I've done some research and it looks like no pawn left behind and prepare carefully mods may interfere with psychology mod. And if I remember correctly, before I added psychology mod, I got my left behind pawns or at least most of them. Before I start my next colony, as much as it pains me, I will remove psychology mod and see if I get my left behind pawns.

Tocato

Be careful. EDB PC currently have a major incompatibility with alien humanoid framework(no planet generation) and lesser incompatibilities with Facial stuff and Psychology

tsmt1001

I don't have alien humanoids enabled. So far I haven't noticed any issues with Prepare Carefully, except that after I added Psychology, left behind pawns are no longer generated. I like some features in Psychology, like the election thing, and the fact that I can treat traits like pyromania, but I can live without them.

Tocato

psychology doesnt allow customization (and thus saving) of colonists, though you can edit using devmode once in game, albeit that defeats the purpose of pc. Same with FS. Idk how it affects other pawns in the world though.

tsmt1001

Do you know if Rational Romance has same type of compatibility issues with left behind pawns?

tsmt1001

Started a new colony without Psychology mod and I am getting my left behind pawns.

Tocato

idk i dont use rational romance since back in the day (dunno if its still the case) psychology reported issues with it, and other mods of its ilk.

tsmt1001

Looks like "left behind" pawns are not safe from the clean-up RunTime GC. I got one pawn back. I held off from running the clean-up as long as I could, but eventually the lag got so bad that I had to do it. Later on, in one of t he raids, I got a pawn which had the name of one of the "left behind" pawns, but none of its stats. That was the pawn which had no connections to my starting pawns. I am still waiting to see the remaining world pawns, which were connected to my starting guys.