different hauling method

Started by poopiemcbuttface, April 26, 2019, 03:55:45 PM

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poopiemcbuttface

I know this may break the game in some unforeseen way but why not have pawns haul items that can deteriorate first, instead of steel, plasteel and other raw materials as I often see my haulers pick up let's say the plasteel from a destroyed psychic ship rather than the precious advanced components.

khun_poo

they haul the closet thing to them first from my exp  :)

poopiemcbuttface

Yea that's what annoys me. I understand it may be more efficient to haul the closest item but it would make far more sense to have them haul the closest deteriorating item rather than leave them outdoors.

Limdood

The problem is that different people have different ideas of what is more important to them.

You think nearest deteriorating item.  Someone else might think most deteriorated item.  Someone else might think most valuable item.  Someone else might think most valuable item that can deteriorate.  Even then, with your choice, what about food left out of a freezer room, but indoors?  it isn't deteriorating, but it is spoiling, which is distinct in the game code.

Who's to say which is more important or less important, which is exactly WHY those aren't implemented.  Because if the algorithm was "most expensive item capable of deteriorating" first, it's not likely to be readily apparent to someone frustrated why the rice next to the base isn't getting hauled inside, while the lizard skin cargo pod drop across the map IS being hauled in...after all, shouldn't the game know you need that food!?!  And if so, and the game could override the algorithm with a crapton of coding and exceptions, and you instead needed clothing quickly, shouldn't the game KNOW that you want that leather inside first?!?

And that is the problem...keeping it simple might not make the right choices for you every time, but the parameters of the choice the computer makes are CLEAR, meaning you can know what the computer will and won't do, and take appropriate steps...if the computer is programmed with so much complexity that it TRIES to predict what you want, and it guesses wrong, how are you to know why it made that choice?  and if you don't know, how are you supposed to plan and adapt?