[1.0 - 1.2] (WIP) Plazma Burst Weapon Pack! Alpha 18.9 (Dropbox)

Started by Piratax10, April 29, 2019, 09:46:54 PM

Previous topic - Next topic

Piratax10



*JECSTOOLS REQUIRED*
*This pack is a work in progress, i don't even know if the weapons are properly balanced yet, so give me suggestions!.*
*I did not make the assets in this mod, credits are found on the text file.*
*I am using Plazma burst 2 wiki and Rimworld's gun stats for reference, i want most guns to act like pb2 but stay balanced in rimworld, that means some will not work like they did in pb2 and/or won't be balanced at all, feedback is important.
*I will focus on plazma burst 2 weapons, but there is a chance i may add pb1's guns + upgrades.

Guns in the pack:

* Correction nine:

- C-01r Assault Rifle (blue and red)
- C-01p Pistol (blue and red)
- C-01s Shotgun (blue and red)
- C-02m Minigun
- C-01y Ray Gun
- C-00n Grenades

*Civil Security

- CS-RC Assault Rifle
- CS-Pro Pistol
- CS-DAZ Shotgun
- CS-LitBro Rocket Launcher
- CS-SpamThemBaby Grenade Launcher
- CS-YippeeKiYay
- CS-HShot (uses c-01y projectile until i figure out how to do a rail-like projectile with C#)
- CS-OneSOneK (uses c-01y projectile until i figure out how to do a rail-like projectile with C#)

* Usurpation Forces

- Alien Pistol (uses c-01y projectile until i figure out how to do a rail-like projectile with C#)
- Alien Rifle
- Alien Shotgun

* TCoRR
- Ray Rifle TCoRR

* More weapons coming soon...

This mod should be compatible with other mods/saves, but i am not sure, so report any problems.

To-do:
- Add as many plazma burst guns possible.
- Replace current projectiles. (i kinda did it already)
- Make the current guns look more rimworld-like.
- Add languages.
- Add CE or proper shotguns compatibility.
- *maybe* Create the factions (sadly, i don't know how usurpations and falkoks look like without the armor)

Credits to:
Guns and Sounds are from the game: www.plazmaburst2.com
https://opengameart.org/users/rawdanitsu for the laser shots (going to make my own later.) [Only C-01y uses one of these now]

Jecstools Link: https://github.com/jecrell/JecsTools
Dropbox Link: https://www.dropbox.com/s/dyj6jf0lfz0p9bi/Plazma%20Burst%20WPs%20Pack%20%201.0%20-%201.2.zip?dl=1

Thanks for reading or even testing my mod!

if you are going to edit, publish somewhere or do anything other than download my mod only to use it on your game, you will need my permission.
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Piratax10

#1


Sorry for the hiatus but the update 1.4.2 is here!

(v1.4.2)
- Changed projectiles for almost all guns (excluding the C-01y).
- Added 3 civil security guns (CS-RC, CS-Pro and CS-DAZ)
- Changed C-02m Minigun's stats so it acts like a minigun!
- Changed C-01y Ray Gun's stats.

i may need to look in CS-DAZ's stats tho, it will not break your game (it actually has extremely similar stats to the vanilla pump-action shotgun.)

The new projectiles are just vanilla projectiles retextured, but i think it looks way better then before.
For comparison, take a look at these 2 gifs!

the guns with new projectiles in action:

the guns (v1) in action:

And i finally got a dropbox account!

Link: https://www.dropbox.com/s/zqng9ttfdlgax9r/PB%20Wps%20Pack%20%28Delete%20the%20credits%20file%20inside%29.zip?dl=0

Also please comment your opinions/problems, feedback is important!
Thank you!
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Sonsalt


Piratax10

Quote from: Sonsalt on June 09, 2019, 03:35:27 PM
Greetings, this look great, is it CE compatible?

Not yet =/
If everything works according to the plan, this mod will be CE and proper shotguns compatible! :)
After the next mod update, i think i will try to make it CE compatible.
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Sonsalt

Quote from: Piratax10 on June 09, 2019, 05:28:35 PM
Quote from: Sonsalt on June 09, 2019, 03:35:27 PM
Greetings, this look great, is it CE compatible?

Not yet =/
If everything works according to the plan, this mod will be CE and proper shotguns compatible! :)
After the next mod update, i think i will try to make it CE compatible.

That is great to hear, being part of a larger modding environment goes a long way and helps with the lore :D

Piratax10

#5


The update 1.7.6 is here!!
WARNING, THE MOD NOW REQUIRES JECSTOOLS!

Change Log:
(v1.7.6)
- Added 3 explosive weapons (C-00n, CS-LitBro and CS-SpamThemBaby)
- Shrinked C-01p a bit
- Enlarged C-01s normally
- Enlarged CS-RC and C-02m using Jecstools (This mod now requires Jecstools because of that)

Also, some of the weapons may receive some changes in the future, i think i may buff CS-SpamThemBaby and nerf C-00n.



JecsTools Link: https://github.com/jecrell/JecsTools/releases/tag/1.1.0.15
Link: https://www.dropbox.com/s/zqng9ttfdlgax9r/PB%20Wps%20Pack%20%28Delete%20the%20credits%20file%20inside%29.zip?dl=0

As always, please comment and thanks for reading!   :)

Btw, the next update will focus on CE compability!
nevermind...
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Piratax10

I am not dead! Alpha 10.9 is here!!!  ;D



Change Log:

(Alpha v10.9)
- Fixed CS-SpamThemBaby's description.
- Changed C-00n and CS-SpamThemBaby's stats.
- Added CS-YippeeKiYay, CS-HShot and CS-OneSOneK.

JecsTools Link: https://github.com/jecrell/JecsTools/releases/tag/1.1.0.15
Link: https://www.dropbox.com/s/zqng9ttfdlgax9r/PB%20Wps%20Pack%20%28Delete%20the%20credits%20file%20inside%29.zip?dl=0

Also, some bad news, because of the complexity of CE and the fact i don't use it at all, i will not make it compatible to CE, however, when i develop all the guns, i will try to request someone to do it, so, try using the ammunitions mod, i am sorry!
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Piratax10

Alpha 14.3 brings usurpation forces guns!!!



Change Log:

(Alpha v14.3)
- Added weapon pickup sound from pb2 to all weapons.
- Added the Alien pistol, rifle and shotgun.
- Changed c-01s's stats (for some reason i made it act like a chain shotgun, now it acts like a semi-automatic shotgun.)
- Fixed CS-HShot and CS-OneSOneK's description.

JecsTools Link: https://github.com/jecrell/JecsTools/releases/tag/1.1.0.15
Link: https://www.dropbox.com/s/7p3yo4sirpeeovt/Plazma%20Burst%20WPs%20Pack.zip?dl=1
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Canute

Hi,
just wanted to try out your weapons.
- about the dropbox link, when you replace the "0" at the end with a "1" the download start right away without opening the dropbox site first. Just a little service :-)
- i have no clue about macOS, but i know normaly other mod's don't differ by the OS. Maybe you find a way so one version fit for all OS.
- I hope at the final release you remove all these surplus files (like .DS_Store) and made an archive that people can just unzip into mods. Noone care if you put these credits.rtf into the main folder, noone would read it anyway.
I suggest to put the credits into the About.xml descriptions.

Piratax10

Quote from: Canute on February 10, 2020, 05:33:09 AM
Hi,
just wanted to try out your weapons.
- about the dropbox link, when you replace the "0" at the end with a "1" the download start right away without opening the dropbox site first. Just a little service :-)
- i have no clue about macOS, but i know normaly other mod's don't differ by the OS. Maybe you find a way so one version fit for all OS.
- I hope at the final release you remove all these surplus files (like .DS_Store) and made an archive that people can just unzip into mods. Noone care if you put these credits.rtf into the main folder, noone would read it anyway.
I suggest to put the credits into the About.xml descriptions.

Thanks for downloading my mod!
so... lemme answer your topics....
- Nice!
- Uh, i mean, this mod is pure xml, it should work on other OS without trouble, something isn't right, maybe you could show me a picture of the errors and such? i could even ask for help on the rimworld discord
- Maybe those files are the ones that are breaking the mod for windows users, sadly, there is no way i can remove them without having a windows pc, try manually deleting them to see if the mod works, maybe in the future i could ask someone to keep deleting them for me
- Well, i was requested to give awareness of where the guns came from, but i am going to remove the note on the next update

Edit: also, did you install jecstools?
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Canute

Quote- Uh, i mean, this mod is pure xml, it should work on other OS without trouble, something isn't right, maybe you could show me a picture of the errors and such? i could even ask for help on the rimworld discord
When why the hack you made a special folder for MacOS ?

QuoteMaybe those files are the ones that are breaking the mod for windows users,
They don't do anything at windows, that isn't the problem. But they arn't needed for the mod but they arn't big anyway so no big deal just cosmetic.
But basicly any archiv tool should be able to remove single files from an archive.
But i did some search about the ".DS_Store" normaly they are hidden. Maybe you disable that hidden files are hidden and then the archive tool prolly add them to the archive for each folder.
But i have no clue about MacOS, so it is upto you.



Piratax10

#11
Quote from: Canute on February 10, 2020, 09:57:41 AM
Quote- Uh, i mean, this mod is pure xml, it should work on other OS without trouble, something isn't right, maybe you could show me a picture of the errors and such? i could even ask for help on the rimworld discord
When why the hack you made a special folder for MacOS ?

QuoteMaybe those files are the ones that are breaking the mod for windows users,
They don't do anything at windows, that isn't the problem. But they arn't needed for the mod but they arn't big anyway so no big deal just cosmetic.
But basicly any archiv tool should be able to remove single files from an archive.
But i did some search about the ".DS_Store" normaly they are hidden. Maybe you disable that hidden files are hidden and then the archive tool prolly add them to the archive for each folder.
But i have no clue about MacOS, so it is upto you.

i still don't get it, there is no special mac folder, just normal folders like any xml mod, i need pictures =/

also regarding the invisible files, i just remembered i had an archive tool named "keka" and using it i was able to remove them, i have updated the download link now.
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089

Canute

Ok, i think it is a MacOS thing.

Btw. the link isn't working.

Piratax10

Quote from: Canute on February 10, 2020, 10:17:22 AM
Ok, i think it is a MacOS thing.

Btw. the link isn't working.

try the link again, it should be working now
The first and only.

My Mods:
Plazma Burst 2 Weapons Pack: https://ludeon.com/forums/index.php?topic=48663.msg458089#msg458089