[Mod Request] Research Initiative

Started by AtonicX, May 02, 2019, 09:14:25 PM

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AtonicX

So, I've been thinking...

Mostly about a mod that would slightly change the way research is done.

This mod would add a few different things.

-First off, Events.
-- Event: Eureka! --- Your researcher(s) suddenly have a Eureka moment, and make a HUGE breakthrough in their Research! (+5000 to current research.)
-- Event: Major Breakthrough --- Your researcher(s) hit a major breakthrough in their research! (+1000 to current research.)
-- Event: Breakthrough --- Your researcher(s) make a breakthrough in their research! (+500 to current research.)
-- Event: Setbacks --- Your researcher(s) hit a minor setback, hindering your research. (-250 to current research.)
-- Event: Major Setbacks --- Your researcher(s) hit a major setback, hindering your research. (-750 to current research.)
-- Event: Utter Failure --- Your researcher(s) hit a roadblock in their research, setting them back days, maybe even quadrums, and this roadblock forces them to scrap most of, if not all of their current research. (-2500 to current research.)

-Second off, Reverse Engineering.
--Craftables at Machining Table:
Research Component (Crafting 2 Min) - Dismantle and sort out a component, taking it apart to see how it works, and boosting research speed.

Carefully Research Component (Crafting 8 Min) - Carefully dismantle and research a component, taking longer to do than a normal component research, but returning the component 90% of the time.

(Same thing for Advanced Components, only taking longer, requiring 12 min crafting, and 18 min crafting respectively, and it temporarily increases research speed at a greater rate than a normal component.)

Research AI Persona Core (Crafting 20 Required) - Dismantle and poke around in an AI core, attempting to figure out how to make one. Permanently increases Research Speed. (Possible chance to give ability to create an AI core.)

-Finally, Field Testing

--With "Field Testing", pawns that are using weapons that you cannot currently make due to a research barrier will slowly push towards unlocking the know-how on how to make a weapon like that. "Field Testing" would be a checked category under the Draft Menu, and would put a light detriment on how well a pawn can aim, etc.
I've been thinking... (Oh no, it thinks!)