[0.5.496] NPC's spawning improperly

Started by Damien Hart, July 20, 2014, 04:50:48 AM

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Damien Hart

Now I'm not 100% sure this is a bug, but it definitely wasn't normal behaviour, so I figured this was the best place for it.

I just had an NPC group spawn that, by my estimate, was over 100 strong, but who spawned in about a 5 x 10 area, and were packed as tightly as 7 or 8 pawns in one square. The group also refused to move, and from the moment they spawned, the game refused to function for more than about 6 seconds in between 20-30 second hangs.

Has anyone else encountered anything like this?

Edit: After allowing the game to [slowly] progress until insanity set in and the shooting began, the group spread out after several of them were killed, and I'm going to estimate that there were in fact closer to 150-200 pawns. As soon as they spread, the game returned to normal.

Tynan

Yeah, basically the game breaks down a bit at extemely high pawn counts. People are playing longer than we tested and getting raids larger than we ever saw. I'm going to try to help this in future.
Tynan Sylvester - @TynanSylvester - Tynan's Blog