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Author Topic: Hauvega's mods Kerbal Race Dead mods revived  (Read 7570 times)

hauvega

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Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
« Reply #15 on: December 07, 2019, 03:22:27 PM »

I end up releasing the grill tech combined with wall torches as a tribute to Bacon Bits. I added some new food items and recipes.
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hauvega

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Re: Hauvega's mods What can go Wrong? Exploding Mechanoids
« Reply #16 on: December 07, 2019, 05:21:40 PM »

Added cannibal foods, thoughts, and recipes to grill tech.  Why should cannibals be kept from fun foods.
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hauvega

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Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
« Reply #17 on: December 14, 2019, 04:09:03 PM »

Released Wall Torches Expanded.
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hauvega

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Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
« Reply #18 on: December 21, 2019, 08:42:04 AM »




Improvements.  Finally got the right altitude layer and zones corrected.  Pawns can stand under the torches now.
« Last Edit: December 21, 2019, 08:44:37 AM by hauvega »
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hauvega

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Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
« Reply #19 on: February 14, 2020, 08:25:02 AM »

Finally got the comps working for the wall torches.  Destroy the wall means destroy the torch.
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hauvega

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Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
« Reply #20 on: February 16, 2020, 03:12:40 PM »

Just fixed the torches for a couple of problems.
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hauvega

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Re: Hauvega's mods What can go Wrong? Wall Torches Expanded
« Reply #21 on: March 03, 2020, 02:28:48 PM »

Updated Exploding Mechanoids, Wall Torches, Torch N Grill Tech, and Vanilla Generators to 1.1.
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hauvega

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Re: Hauvega's mods Kerbal Race Dead mods revived
« Reply #22 on: May 11, 2020, 09:26:25 AM »

Doing silly things as usual.
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