The Thoughtful Update:
+ Added thoughts for changing/reverting/merging colonists, prisoners, friends and relatives. People may find it disturbing.
+ Added thoughts for all current animals
+ Added thoughts for morphs eating their kin-animals
+ Added catmorph!
+ Added partial morphs for elephants, thrumbos and horse (via meteor)
+ Added Rat/Boar morph to stabiliser
+ Added missing changing thoughts
+ Added clearer progress indicator for morphs
+ Added variations for some morphs, foxmorphs can be fennecs (however the visual is still red), etc.
+ Added dietary changes for morphs, wargs will need to eat like wargs.
+ Added thoughts for dietary changes

~ Horns/Antlers more likely to be applied to males
~ All hediffs now given in the changing state and more consistently given
~ Raiders no longer spawn with Mutagun and Mutagenic grenades (rejoice!)
~ Production cost of injectors raised
~ TF-Paralysis from Mutagun changed from -99% moving to max 5%.
~ Changed drug descriptions to be more descriptive
- Fixed antlers not appearing
- Fixed mutagenic weapons sometimes not working
- Fixed feral pills again, they should actually work now?
- Fixed the prison break issue
- Fixed perm. feral errors
- Fixed mechanoids morphing
- Fixed egglayer starting out productive
- Fixed addiction mechanics, now they actually work as intended
- Fixed horse addon to be up to date with latest changes
- Fixed ADogSaid to work with chaomorphs/melds
- Fixed mod setting for TF chance not working
- Fixed issue where naturally-spawned former humans act odd on reversion
- Fixed Prepare Carefully incompatibility
- Fixed mutanite rock throwing errors
And probably a lot of other things I'm forgetting.