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Author Topic: What causes death?  (Read 617 times)

Pangaea

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What causes death?
« on: July 07, 2019, 02:26:51 AM »

Obviously losing an important organ like the brain or heart will do it. But that's not always the case. When no important body part like that is destroyed, what causes a pawn (or animal) to die?
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vzoxz0

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Re: What causes death?
« Reply #1 on: July 07, 2019, 02:41:27 AM »

Loss of consciousness I believe. Below a certain threshold you just die. There might be some form of aggregated damage and a stochastic switch as well (for knockdowns).
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Kirby23590

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Re: What causes death?
« Reply #2 on: July 07, 2019, 05:51:50 AM »

If i'm correct. The more colonists you have, the higher chance of NPCs dying even if it's only their legs being aimed at.

The chances of human Pawns dying is something like 50% or 60% while your guys have 30% or something like that, sometimes if they go down a lot there's a chance of death. It happened to one of my colonists i have in a caravan when he was in go-juice and yayo withdraw and fell down a lot until Uneventual death.

And of course if they bleed to death, and there's a chance of dying from minor or serious blood loss which i kind of witnessed from modded animals and some rhinos from vanilla
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Limdood

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Re: What causes death?
« Reply #3 on: July 07, 2019, 12:26:32 PM »

another cause of death is a vital body part falling below 0% efficiency.  It can happen with any vital organ, or things like the neck/head/torso.  Torso is particularly common since it gets hit so much, it's certainly possible for the torso to drop to like 2/40 hp (5% hp means 5% efficiency), then get an infection which reduces body part efficiency by 10% before it heals up enough.  This is also how some diseases (mostly infection) CAN kill before they hit 100%.  If the disease ticks up from minor to major, or major to serious, or serious to extreme, and you don't have enough body part efficiency on the affected body part, then you're a goner.

Additionally, several negative HeDiffs will kill at 100%....hypothermia, heat stroke, blood loss, any disease, etc.

As to what kirby said, I'm sure it's not JUST unconsciousness.  For example, anesthetic alone will never kill a colonist, nor falling asleep of exhaustion or smoking smokeleaf while your "movement" ability is critically low (dropping movement to 0 incapacitates you).  Same with visitors, prisoners, etc.  I think incapacitation has to be triggered by damage (though i'm not sure).  I DO know that Kirby was correct that NPC pawns gain a separate much higher chance of dying when downed due to injury based on population limit.  Each storyteller has thresholds of pawns they try to keep you at.  Have too few pawns, and NPCs will die less often from pain, and pawn generating events (refugee, wanderer, etc.) will happen more often.  Have just the right amount, and you won't get behind-the-scenes game help anymore.  Have too many, and NPCs are more likely to die and pawn events are really rare...also, slave traders stop appearing.  Have WAY too many pawns and NPCs gain a crazy high chance to die when downed from injury, and pawn generating events other than refugee (which spawns a larger-than-normal raid to balance it) are virtually nonexistent.
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DaedricAstartes

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Re: What causes death?
« Reply #4 on: July 17, 2019, 02:53:21 PM »

Yeah there is nothing worse than being one shotted. I have often asked this same question to myself.
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Bozobub

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Re: What causes death?
« Reply #5 on: July 26, 2019, 10:52:00 PM »

I have found that death is caused by excessive lack of breathing, more often than not ;D.
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