War Pets!

Started by iskillzi, July 15, 2014, 08:14:48 AM

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iskillzi

I was just thinking about a seemingly easy way for you guys to implement pets into the game!
Pets would basically mean your colonists could tame the wild life (muffalo's, squirrels, and boomrats) then each would have their respective roles such as all 3 could be used to attack enemies, and muffalo's (only muffalo's) could be used to haul things, being controlled by the player after being tamed.

And to tame them as well as keep a restriction to amount of tamed you could limit the colonist to pet ratio 1:1 so if someone has 5 colonists they can have 5 pets (of any kind).

Now to keep a requirement for this but keep it easy to add to the coding you could make a bed specific for pets that you could just name a pet bed which would be just like a regular bed but on the floor would be 1x2 just as a bed is.

So basically if you think about it the only thing you really would need to code for this (that I'm seeing) is a taming order as well as artwork for a new bed then the code for the animals would become the same as colonists but with restrictions such as not able to do anything but haul/fight...

Shinzy

Yes!
I like the idea
especially the colonist limit one, they could bring some additional mood benefits for the owner too
who wouldn't like boomy the boomrat pacing around the base like a blob of cuteness that it is =P

also muffy

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iskillzi

Quote from: Shinzy on July 15, 2014, 09:03:56 AM
Yes!
I like the idea
especially the colonist limit one, they could bring some additional mood benefits for the owner too
who wouldn't like boomy the boomrat pacing around the base like a blob of cuteness that it is =P

also muffy

Haha I really like that muffy picture, that'd be a nice touch for a tamed female animal (pink hair bows)  :D. then a male could have like a hat or something just to make it distinct from other animals..

But yea a mood bonus for having a pet would be nice, a simple +10 for example.. then if the pet dies it'll be -5 for awhile and if they see the pet die/dead then it'd be -10 for awhile to off set that bonus..

Shinzy

thanks =P you gave me the mental image of a realy posh looking muffalo with a tophat, monocle and moustache.

but given how fast the tiny animals die in combat I don't know why anyone would bother taming anything else than bunch of pack muffalos

iskillzi

Quote from: Shinzy on July 15, 2014, 11:41:39 AM
thanks =P you gave me the mental image of a realy posh looking muffalo with a tophat, monocle and moustache.

but given how fast the tiny animals die in combat I don't know why anyone would bother taming anything else than bunch of pack muffalos

Haha I would love to see that sort of gentlemuffalo? look in game :D

But yea the reason I say tame pets is to allow for strategy. While muffalo's would be great tanky pets to use as mobile walls, boomrats would make fires upon death allowing you to set fire to path ways causing enemies to burn making for a nice death trap setup..

milon

My first thought after reading "War Pets!" was a boomrat pack.  That'd be great to have against raiders!  But it would also be difficult to catch & tame them in between raider waves, I'm guessing.  Muffalos would be much more useful most of the time.  I can't think of a good use for squirrels, unless you like to keep your food local and mobile.

D3fr0s7

How about a colonist trait "Animal enthusiast" or nature lover or whatever, and that colonist has the ability to tame animals or even calm down an animal that has been driven insane? And fit in somewhere that they could train the animals to do simple tasks like hauling..?  ;D

Somz

I think they should also be able to "cut" plants. By eating them. Or something... ;)
On the other hand, yeah, cute boomrat, but you know your cute boomrat will only march towards death, right? In the end, that's his role, to blow up stuff. ^^

By the way I was thinking about the same thing but a little differently,
I thought pets would be a 'friendly' pawns following you or be around your base, so you couldn't control them but they'd serve nontheless, attacking your enemies the same way raiders attack you when you move close enough to their siege camp.

In any case pets would be cool. :)
Also, you should be able to milk muffalos. Food resource without killing them? Hell yeah.
The possibilities are kinda limitless.
To beer or not to beer.
That is a laughable question.