Carrying weight for clothing issue

Started by Tracker_Tracker, July 17, 2019, 04:48:28 PM

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Tracker_Tracker

<ThingDef ParentName="ApparelMakeableBase" >

<defName>Apparel_NCRUniformBandolier</defName>

   <label>NCR Uniform (Bandolier)</label>

   <description>A shirt and trousers uniform worn by NCR soldiers. The chest plate provides basic protection from low caliber rounds such as 22. or 9mm. This version has an atached Bandolier to store ammunition.</description>

   <graphicData>

      <texPath>Things/Pawn/Humanlike/Apparel/NCR/NcrUniformBan</texPath>

      <graphicClass>Graphic\_Single</graphicClass>

   </graphicData>

   <costStuffCount>80</costStuffCount>

   <stuffCategories>

      <li>Fabric</li>

      <li>Leathery</li>

   </stuffCategories>

   <tradeability>Sellable</tradeability>

   <statBases>

      <MaxHitPoints>110</MaxHitPoints>

      <WorkToMake>2000</WorkToMake>

      <Mass>2.0</Mass>

<ArmorRating_Sharp>0.60</ArmorRating_Sharp>

<StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>

<StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>

<EquipDelay>1.7</EquipDelay>

   </statBases>

   <equippedStatOffsets>

   <CarryingCapacity>10<CarryingCapacity/>

   </equippedStatOffsets>

   <thingCategories>

      <li>Apparel</li>

   </thingCategories>

   <apparel>

      <bodyPartGroups>

<li>Torso</li>

<li>Legs</li>

      </bodyPartGroups>

      <wornGraphicPath>Things/Pawn/Humanlike/Apparel/NCR/NcrUniformBan</wornGraphicPath>

      <layers>

<li>OnSkin</li>

      </layers>

      <tags>

<li>IndustrialBasic</li>

      </tags>

   </apparel>

   <recipeMaker>

      <recipeUsers>

<li>ElectricTailoringBench</li>

<li>HandTailoringBench</li>

      </recipeUsers>

   </recipeMaker>

</ThingDef>

**Have i done this right for carrying capacity for a shirt?***