[1.0.2282] Constant <pawnsdead> number increase in a save file

Started by DROZD01, July 18, 2019, 01:37:25 PM

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DROZD01

1) "just playing"
2) At some point, number of "PawnsDead" entries started to grow at a frightening pace, like +2-4 every second, junking the save file to like 400Mbs from regular 60-70Mbs, so after that the save file loads like half an hour.
3)Like a day before the same "Save" worked just fine with the same mods, and the largest it got was 70Mbs, and  then at some unknown point it got "mad" with dead pawns.
4)https://gist.github.com/096b4ab4e57a3e2c3af6ca7dcdee5aaf
5)Saves - https://yadi.sk/d/5T5iohFxSRVyCQ


DROZD01

I'm already using it ATM, but it doesn't really help, "dead pawns"-junk is collecting pretty fast, and using RuntimeGC also cleans up alive ones, which, for example, breaks settlements. i used it at the previous save, which had the same problem, but at some point the saves loaded like for an hour even after cleanup.

Canute

- Increased Stack, is basicly the same like Stack XXL you use too.

The error's start with 2 pawn's Noob and Kasumi.
Could you look about these 2 pawn or corpses. Is there anything special like if they stacked or such kind.
Just try to destroy them (Dev. command destroy) maybe that allready helped.
Maybe you can't find these corpses (since the error say Exception drawing Noob), try to destroy all corpses.
Maybe a seperated stockpile just for humanoid+colonist only allready helps.

DROZD01

Both Noob and Kasumi are alive. I tried removing them with "Destroy" command, but <PawnsDead> number kept increasing. I also tried to removeall the corpses on the map (2 of them, maybe because manual cleanup removed all other).
There's another save made a bit later, where there's no strange stuff in debug logs:
https://gist.github.com/785e7430f0e16b2a9d9e7dbaa37ab271
https://yadi.sk/d/7vJgJnwVsiw6Mw

Canute

And with the other safe the <PawnsDead> are still raising ?
Then it don't belong to these error's before i think.

Then i have no clue, many of these mod's i used too beside Psychology.
And from the other i don't think they any influence on pawnDead.
So basicly i have no further idea. Maybe someone else.

DROZD01

Ok, i think i've found what mod cauces problem. Looks like there's something wrong with ProjectRimFactory mod. It just spams with Drone entries in <PawnsDead>.

[attachment deleted due to age]


DROZD01

I've already contacted with the mod author, but it doesn't look like he'll fix that...

Canute

I don't think either, he isn't very active at Rimworld modding anymore.
I think you use an older version of the core and maybe others too, since it still use 1.1 harmony
"Project RimFactory - Core: 0Harmony(1.1.0.0)"
but a new version is allready at github. Maybe try that out.
https://github.com/spdskatr/ProjectRimFactory/releases

DROZD01

I already tried the newest version (1.0.7) and it's broken too. it looks like new entries are created each time a drone enters it's station, so all the stations and cultivators are affected.

Canute

I didn't played RimFactory with 1.0 yet, just did a short test and the droid's worked well so far.
Could you just test out if this still happen on a new colony with the same modlist ?
(When you got dev mode on, you can quickstart a new colony with the top right icon)
Build similar stuff with the god mode and wait for the drones to move back to the station.

Maybe you can reproduce it, since i don't got that error and noone else reported similar (on the forum at last) maybe it is one of your other mods which cause the problem.
Deactivate some mod, and try it again until no problems happen.

DROZD01

I tried quickstart stuff... aaaaaand it's still bugged. Entries were being created even when drones were coming out of the station, without getting back into it. Like all the time those drones are "alive" and doing something.
pic
https://cdn.discordapp.com/attachments/362332179524747274/601783838691295242/unknown.png
But! With cultivators - entries were created only when drones got back into it.