Can you repair breakdowns with DevMode?

Started by Hans Lemurson, July 21, 2019, 12:46:17 AM

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Hans Lemurson

I was playing around with configurations of coolers trying to figure out if I could reach absolute zero, but they kept breaking down periodically, and my design did not permit access to many interior spaces.  I would destroy and rebuild coolers as they broke down, but it annoyed me and created clutter.

I searched in vain for a dev mode action that could repair structures, but was unable to find it.  I can refuel power generators when I click on them, and there is even a command that lets you cause breakdowns, but I couldn't find anything that would take breakdowns away.

Is this possible to do?  Am I missing something?
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

vzoxz0

You might consider a mod that introduces "maintenance"-regimes to component-based devices. That allows you to spend a resource (time) to outright _prevent_ a breakdown, which seems a lot more reasonable than random and arbitrary breakdowns.

Kirby23590

You prevent mental breakdowns by keeping your guys by giving them a positive mood by the magics of devmode...

If your guys do go in a mental break and start going in a sad wandering. You can force him or her out of it by overriding it with a different mental break, social fights and food binges ones are fast. Or just giving the Catatonic Hediff and then removing it.

One "happy family" in the rims...
Custom font made by Marnador.



vzoxz0

As usual, Kirby23590 does not read past the title of the thread.

Hans Lemurson

Quote from: vzoxz0 on July 21, 2019, 06:37:40 PM
You might consider a mod that introduces "maintenance"-regimes to component-based devices. That allows you to spend a resource (time) to outright _prevent_ a breakdown, which seems a lot more reasonable than random and arbitrary breakdowns.
It's an idea, but I'm trying to avoid mods that alter gameplay, and I'm not sure how "maintenance schedules" would help for machinery that is not accessible in the first place. 
For machinery that is accessible, I can spawn in as many components as I need and keep a pawn in a small hut nearby to fix things as they break down, but some coolers are in areas that are totally unreachable.

But devmode commands can reach anywhere (and work instantly, too).
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Pangaea

Off-topic, but I like your signature coupled with the user title  ;D

Jibbles

#6
If I remember correctly you can't reach absolute zero but come very close to it. I remember there was an update that seem to mess a little bit how temp works -mainly wall insulation-  so not sure how low you can get it these days.  What biome are you in and how low have you gotten?

The game should not be targeting your coolers like that, unless breakdowns changed in 1.0. I stopped playing that so idk.  But If I were you, I would build more types of appliances elsewhere so other appliances have higher chance to breakdown and not mainly your coolers.

I do think it'd be best to look into a mod if you're having to resort to dev-mode tho.  Just sayin. Good luck!

Hans Lemurson

#7
Quote from: Pangaea on July 22, 2019, 04:49:09 PM
Off-topic, but I like your signature coupled with the user title  ;D
Thanks!  It's more apt than I might prefer, though...

As for absolute zero being unreachable, I think you should be able to get pretty close to zero, I've done it before.  It's even easier if you start in an already cold environment, but it mainly relies on using coolers to cool the output of other coolers in a branching tree of refrigeration power.

I was playing on Phoebe Peaceful, and I think the large number of machines in play coupled with the greatly reduced negative event pool makes breakdowns much more likely.  It rarely affects any given test run of the cooling system, but breakdowns still occur at a rate high enough to be annoying.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Jibbles

Any other reason outside of seeing if you can just reach absolute zero? lol I wouldn't doubt you'll be able to tho. I've gotten to like -380F with simple configurations. Can I see a pic of it!?

Kirby23590

#9
Quote from: vzoxz0 on July 22, 2019, 12:06:12 PM
As usual, Kirby23590 does not read past the title of the thread.

LOL Seriously? I do, but i guess you don't understand the meaning what i'm trying to say like giving a different mental breakdown or giving them the Catatonic hediff and then removing the hediff and poof! He's no longer in a food binge but oh well...

Also Off-topic, why don't some users have a avatar for their profile? Just askin'... :P

One "happy family" in the rims...
Custom font made by Marnador.



Hans Lemurson

Quote from: Kirby23590 on July 23, 2019, 04:36:00 AM
Quote from: vzoxz0 on July 22, 2019, 12:06:12 PM
As usual, Kirby23590 does not read past the title of the thread.

LOL Seriously? I do, but i guess you don't understand the meaning what i'm trying to say like giving a different mental breakdown or giving them the Catatonic hediff and then removing the hediff and poof! He's no longer in a food binge but oh well...

Also Off-topic, why don't some users have a avatar for their profile? Just askin'... :P
What's funny is that vzoxz0 is still right.  I'll give you a clue: I already knew about replacing hediffs before I ever made this thread.

Quote from: Jibbles on July 23, 2019, 04:17:33 AM
Any other reason outside of seeing if you can just reach absolute zero? lol I wouldn't doubt you'll be able to tho. I've gotten to like -380F with simple configurations. Can I see a pic of it!?
This is what I was testing with: https://steamcommunity.com/sharedfiles/filedetails/?id=1812853986
The interior regularly gets down to -273C, but often fluctuates up +5 or +10 degrees.  The second ring also gets down to -273 occasionally too.  Part of the challenge is that I wanted to make sure that the inner most chamber of the freezer had a walkable path so the absolute zero could be theoretically useful, hence the doors.  Not all the doors are necessary, I was just playing with them.
Keen eyes will see that the Cooler is inactive, and my temperature indicator on the right shows -273 at the moment I took the picture.
The key to the design is that Coolers have a maximum delta-T that they can produce, and for every unit of cooling they provide, they generate about 2 units of heat.  Thus the layered staged design with an increasing number of coolers at every stage.  Every layer requires ~2x as many coolers as the one inside it, thus solving the problem once and for all.
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Kirby23590

*Sigh*

I guess i don't even understand my self as well... But i guess you have to keep wasting those components. I thought you were talking about mental breakdowns, but i was wrong...

Putting a shelf nearby with components will help.

One "happy family" in the rims...
Custom font made by Marnador.



B@R5uk

#12
Hans Lemurson, you should try to build this same superstructure under mountain. I'm sure you will be surprised with the results it will give.

Also, the greater the area of freezer the lesser the temperature fluctuations.

Hans Lemurson

It certainly looked like the heat had to be coming through the roof.  No way for a +10 degree change to happen when the neighboring layer is also near -270.

I've build extreme desert bases under mountains before and been pleased by how good their insulation seemed to be.  I'll start up a new test world in the mountains.

I wonder if there are any applications for an absolute zero freezer...
Mental break: playing RimWorld
Hans Lemurson is hiding in his room playing computer games.
Final straw was: Overdue projects.

Canute

Just a question for your about the absolute zero.
You are aware that the air at absolute zero is liquid ? :-)
Basicly if the outdoor got -270 it should be all shallow water ! :-)