The game begins to lag after 2 days of play.

Started by WolftankGG, July 26, 2019, 07:31:50 AM

Previous topic - Next topic

WolftankGG

As I can not explain how it happens, so I just made a movie about it:
https://youtu.be/Xma0OY1M-Hc

Canute

Hi,
it would be more interesting to know if your log window got some errors.

But when there are no error's or other text (spam) it is impossible to say which mod does it.

WolftankGG

#2

Canute

Quote from: WolftankGG on July 27, 2019, 05:12:07 AM
I can give a modlist.
You should at last look at these links you are posting ! :-)

- jecstools, that a libary and should be on top of your list, like hugslib and Alien framework (you don't use).

- You should delete/unsubscribe Multiplayer from Zetrith, if you still want to play multiplayer there is a new one.

- Serveral XML error with ammo and magzin size i would relate to Combat extended mod, but you don't use it.
So some of these weapon mod's are not proper designed or they NEED Combat Extended mod to work, you should check the requirement's your weapon mods.

- [Early Industrial Societies], that mod require other mod's too.
Maybe you got another mod's that need other mod's too, you should check that.

Basicly i can say, you shouldn't start a colony if you still got error's at the logwindow after Rimworld start.
Each error increase the chance that you later encounter some critical error that prevent you from playing.

I can't say why you are lagging, because these log got trunk down (from all the previous errors) the log don't even include the savegame loading, that would require the original rimworld logfile (output_log.txt) located at the ...._data folder.
But if your colony isn't that old so far, i would fix the error first, maybe try to load your current safegame with the new modlist or start a new one.



WolftankGG

I apologize for the mistake I meant for 2 days in the sense of ours.
I do not use multiplayer because I have no one with whom heh.
Here is the file output_log.txt:
https://drive.google.com/file/d/1IHLBp9UgmEmJvMWAYrOcli78rZn7BYXY/view?usp=sharing
I did not know that I could not play if I had critical errors.
And here is the list of mods:
-Reich Armory [1.0]
-Life Support
-Infinite Turrets
-Nutrient Paste Production
-Moloy Traits
-[Ods] Kaiser Reich's Imperial Army - Apparel
-Kaiser Armory [1.0]
-RimWriter - Books, Scrolls, Tablets, and Libraries
-CyberNet
-GlitterNet
-Animal Armor: Vanilla
-Animal Gear
-DontBlockDoorMod[1.0]
-Centralized Climate Control
-Stuffed Floors
-Stuffed Floors
-A Dog Said... Animal Prosthetics
-Custom Mote Maker
-Everybody Gets One
-[SYR] Glowing Healroot
-Hospitality
-Vanilla Furniture Expanded
-Interaction Bubbles (Even though I own it, it does not work)
-Show Draftees Weapon (Even though I own it, it does not work)
-[KV] RimFridge - 1.0
-RuntimeGC (I have it but I do not use it)
-Pawn Badge - British Army UK BAF (Even though I own it, it does not work)
-Pawn Badge (Even though I own it, it does not work)
-Auto-Mortars
-Uninstall ED-Embrasures
-ED-Embrasures
-Uninstall Rimworld
-JecsTools
-Simple Artifacts Dissembly
-RenameColony
-Additional Joy Objects
-Research Tree
-[SYR] Set Up Camp
-Share The Load
-Ceiling Light [1.0]
-FishIndustry
-Mortar Accuracy
-[XND] AutoOwl
-[XND] Turret Extensions
-Mod Manager
-Higher Power
-Mystery Meat - Cannibalism mod
-Early Industrial Societies
-More Trade Ships - Double Population
-RimThemes
-CuproPanda's Drinks
-[1.0] Rah's Bionics and Surgery Expansion - Hardcore Edition
-Numbers
-Musical Instruments
-Locks
-More Furniture [1.0]
-[1.0] Mass Graves
-Snap Out!
-Pick Up And Haul
-Soviet Armory [1.0]
-Prison Labor
-Progress Renderer
-Real Ruins
-Rimatomics
-[WD] Simple Concrete 1.0
-Gas Traps And Shells
-EdB Prepare Carefully
-Color Coded Mood Bar
-Camera+
-[1.0] More Lamps
-No butchering Animal Colony debuff 1.0
-Let's Have a Cat! - Not Train Patch
-[KIR]Stuffed Vanilla Heavy Turrets
-Better Social Skills v1.1 [1.0]
-[1.0] [Sub-MOD] More Vanilla Turrets [1.0] JP
-Build Everywhere
-Industrialisation - Glitter Tech Addon
-FFGermanShepherd
-[WD] Additional RAIDs! 1.0
-Herd Migration Revival
-Blueprint Totals Tooltip
-Industrialisation 1.0
-Frontline - Bunkers
-[XND] Profitable Weapons
-[KV] Faction Control - 1.0
-More vanilla factions
-Prisoner Harvesting
-[XND] Proper Shotguns
-Cargo Pod Transport[1.0]
-More Trade Ships
-MiningCo. MMS
-Defensive Positions
-[1.0] Combat Shields
-Advanced Biomes
-FrameRateControl
-Quarry 1.0
-Run and Hide
-More Pack Animals
-More Faction Interaction
-Hunt for Me
-Dismiss Trader
-MiningCo. MiningHelmet
-Rimefeller
-More Vanilla Turrets - Turret Extensions Patch
-Combat Training
-Anomlian Order Faction
-Children, school and learning
-More Components Light
-Reasonable Components V1
-Children and Pregnancy (Version 0.5b) by Thirite fix by Cheran patched by lellel
-Shields Stand Alone now with Research and Benches
-[1.0] Frontline - Trenches CE Version
-Vanilla-Like Security
-[1.0] Frontline - Bunkers CE Version
-Chemfuel to synthread with fabrication bench 0.1
-[KV] Change Skill Levels & Don't Lose Levels
-Electric Igniter
-Statue of Colonist AC Patch
-Better Notifications
-Equip Gas Masks
-Rimworld Farming
-Advanced Mini-Turret
-Firekeeper
-Stuffable Watermills
-Craft Orbital Power Beam Targeter and Orbital Targeter Bombardment
-[WD] Barricades! 1.0
-[O21] Barbed Wire (Unofficial Update Improved)
-Yamato Main Gun大和炮
-Save Our Ship Simplified
-More Map Sizes
-[SY4] Vanilla-Friendly Weapon Pack (1.0)
-Power Alerts
-[RH] Faction: Task Force 141 (1.0)
-Down For Me
-[RH] Faction: Militaires Sans Frontieres (1.0)
-Defensive Machine Gun Turret Pack
-Raids For Me
-Kill For Me
-Level Up!
-Recipe icons
-Advanced Chemfuel Generator
-[WD] Expanded Artillery
-HugsLib
-[Ods] Third Reich - Uniforms
Knowing life, reading itself will take a bit, honestly I use 90% of all mods, I think that they are useful, I played without and with and it's better to play with mods so that I will not have 300 hours lost. (do not look at the translation because I'm weak from English but I try)
Such a difficult thing.

Canute

QuoteReached max messages limit. Stopping logging to avoid spam.
Even that log is to short.
QuoteI did not know that I could not play if I had critical errors.
Yep, many player don't know. Most mod guides don't say anything about it.

Like i mention before, you have too many error's. I am surprised you even could start a colony.
You should deactivate all mods, then slowly rebuild the modlist with 5-10 mods at once.
And when after a batch of activation some error's appear you should investigate into it.
Maybe it is just a missing required mod you forget.
Or the mod isn't very accurate designed, you should take a look at the mod topic/discussion if there is allready a solution or a dewarning about these errors.

WolftankGG

The question is how these errors look like so that I know what is wrong.

Canute

Oh ok.
At first at the option enable developer mode.
Then a few icon appear on top of the screen.
The top left icon is to open the log window.
The bad thing are these red lines (error).
Yellow lines (warning) and white (information) you can ignore.

WolftankGG

Thx In case of anything, I will write how I will take it.

WolftankGG

Quote from: Canute on July 27, 2019, 12:51:11 PM
Oh ok.
At first at the option enable developer mode.
Then a few icon appear on top of the screen.
The top left icon is to open the log window.
The bad thing are these red lines (error).
Yellow lines (warning) and white (information) you can ignore.
yee I dumped all mods but it looks like I miss something anyway:
https://gist.github.com/ce14d1f26dd318098a0a205fe760ad1a