Making Super Sentai/Power Rangers inspired armour - looking for advice

Started by Vorpeseda, August 13, 2019, 02:31:28 PM

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Vorpeseda

I'm in the process of making for my friend a mod that adds armour in the style of Super Sentai and Power Rangers. She wants to do a playthrough where the starting colonists are a team. (A fan team that we created with our friends, rather than a canonical team)

The armour suits will be added into the scenario editor, so that the six starting colonists get access to suits of armour that don't show up anywhere else in the game.

To simplify things, the Change Dresser mod will handle the transformation part, donning their suits when drafted, and then going back to civilian clothing after the fight or when downed. As they will be coloured via Change Dresser's layer colour options, this means that each team member will also wear their colour outside of battle as well.

I've finally managed to get the suits to appear properly, having figured out that for the apparel textures, capitalisation matters. I also learnt that Rimworld sometimes can't load a PNG exported from Inkscape until after I've loaded and resaved in GIMP.

After testing with DevMode, I spawned a raid where half the raiders wore the Sentai suits as well. I've since set generateCommonality and generateAllowChance to 0, and set tradeability to Never. Will this prevent the Sentai suits being worn elsewhere, or are there any other properties I should be setting for this?

From what I can tell reading elsewhere, texture masks in RimWorld don't work for apparel when worn, which is unfortunate, as I'd like to be able to define white areas of the suits.

Are there any other specific properties that would be useful for a Super Sentai suit, or a general list of apparel properties that could be useful for this?

ProfZelonka

Hey were you ever able to progress this idea? Stumbled on it and think it's pretty sweet. I'm not a coder to help tho..

Would be awesome to be able to have a colonist craft five morphing crystals, have the colonist activate the colored crystal and now have the morphing power when drafted and clothing color scheme on clothing when not drafted. You could then add more to it especially if there's someone who can do good textures for Power Rangers classic monsters like Zed, Goldar, even Rita, Putty Patrol, could even do full factions of evil faction and power ranger faction per each of the series tho that'd be a lottt of textures! Raids could be a bunch of Putty Patrol (or whichever power rangers series foot soldiers), boss battles could be special events nearby you have to caravan of maybe transform to using a retextured launcher. Could potentially even look into megazoids and all that, depending on time and ability. There's so many possibilities, like adding support for Saver Our Ship 2 and retexturing the launch pod item into the morphing slide/tubes from Power Rangers In Space. haha the ideas are endless!.. I'd honestly be happy with just a texture mod tho, of course with Alpha 6, Zed, Astronema, other memorable unique characters.

Just throwing ideas out there.. Maybe someone can help.