Ludeon Forums

Ludeon Forums

  • August 11, 2020, 09:32:16 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [1.0] Damage from failed surgery stopped by armor/apparel.  (Read 731 times)

N7Huntsman

  • Drifter
  • **
  • Posts: 42
  • Has a plan, and isn't afraid to use it!
    • View Profile
[1.0] Damage from failed surgery stopped by armor/apparel.
« on: August 01, 2019, 10:54:37 PM »

When a surgery on a pawn fails, damage can be stopped/reduced by the apparel they are wearing rather than applying directly to their bodies. As a result, a pawn wearing heavy armor can suffer no damage from a failed surgery because their armor protects them.

This can be easily reproduced by equipping a pawn with completely new set of power armor and a power armor helmet and having a pawn with little/no medical skill attempt to remove an organ. A message will appear announcing a failed surgery and the metallic tink of armor taking damage can be heard. Inspecting the pawn's gear, you can see that the armor has taken damage from the failed surgery.
Logged
The Rim is a cruel place.

Schwartz

  • Drifter
  • **
  • Posts: 67
  • Refugee
    • View Profile
Re: [1.0] Damage from failed surgery stopped by armor/apparel.
« Reply #1 on: August 14, 2019, 01:32:32 PM »

Can confirm. I've been wondering where that tink after putting in some bionics came from.
Logged