"Last Stand" event.

Started by DubskiDude, September 08, 2019, 04:12:56 PM

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DubskiDude

Recently got back into Rimworld, and it occurred to me - where are the events that make pawns truly heroic, and give meaning to their heroism when they're heavily injured or killed? Rimworld is a story generator, and it really makes sense that heroics would be a big part of that, but there's not much apart from what the player pieces together themselves.

Normally I'd include this idea in my annual huge list of suggested changes, but I think this one is good enough for its own thread. I've been thinking of a "Last Stand" event, where if a pawn takes heavy damage that would normally knock them out or kill them, they continue fighting for a set amount of time before succumbing, and they gain a temporary bonus to Shooting and Melee during this time. This can easily create a heroic scene where a single pawn bravely guns down raiders despite being heavily injured, or even sacrifices themselves to save the colony, and would overall bring more story-based meaning to the death of a pawn (because pawn death in Rimworld often times just feels entirely meaningless, which is bad for a story generator game).

What are your thoughts? I think this idea could easily find its way into Rimworld, and would really surprise players when it happens.

Grubfist

Sounds neat. I'd say give them a move bonus too and rename it from "Last Stand" to "Running on Adrenaline" or possibly "Fight or Flight," giving you the option of using a pawn til they keel over and likely die or having a better shot at getting them out.

Kirby23590

Quote from: Grubfist on September 09, 2019, 08:35:22 PM
"Running on Adrenaline" or possibly "Fight or Flight," giving you the option of using a pawn til they keel over and likely die or having a better shot at getting them out.

Does this mod called Adrenaline! count?

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DubskiDude

Quote from: Kirby23590 on September 11, 2019, 06:19:23 AM
Quote from: Grubfist on September 09, 2019, 08:35:22 PM
"Running on Adrenaline" or possibly "Fight or Flight," giving you the option of using a pawn til they keel over and likely die or having a better shot at getting them out.

Does this mod called Adrenaline! count?

Its pretty close, though it seems a little general purpose. It may or may not fulfill the "heroic" quality of my idea. But I can see Rimworld using an adrenaline system (or something like it), as long as it doesn't break combat and throw everything out of whack.