[WIP] The Most Hardcore Mod Pack EVER

Started by Penchekrak, September 26, 2019, 05:55:59 AM

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Penchekrak

Gonna build the most hardcore and realistic mod pack ever been. With vanilla and realism in mind. The pack will be distributed off Steam with config and settings files. Probably, with self installing software for easier setup.

The goal is to build a mod pack with more variety, more choices, more realistic and hardcore mechanics, without clutter and overlapping things.

Core mods:
Simple chains
Combat Extended
Real fog of war
Real ruins
RimCities
RBSE Hardcore

Current mods (subject to change):  https://pastebin.com/AMa4KsZ8

The goal is to not move higher than 100 mods, but who knows. Current mod list is stable as far as I know. No red error incompatibilities between mods, but performance heavy (probably will ever be). The most heavy mods:
Humanoid Alien Races
Combat Extended
Real fog of war
Prison labor

How you can help:
1. Propose new mods in this thread
2. Test mod pack (hope to make first release soon) for balance purposes

P. S. Imagine that you are on a map with fog of war and raid happens. You don't know their count, weapons, faction, strategy... You even don't that raid happen, because there are no notification letter and game slow downs... Well, maybe too hardcore, what do you think? ;)

Hjkma

#1
To process resources, the mod Expanded Woodworking comes to mind https://steamcommunity.com/workshop/filedetails/?id=1082915328

Also a combination of Equipment Deterioration + MendAndRecycle mods add a new layer of realism.

https://steamcommunity.com/sharedfiles/filedetails/?id=1565674984
https://steamcommunity.com/sharedfiles/filedetails/?id=735241897

Also the mod No Water, No Life add thirst need and water to the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=1541840184

Another mod Survival Tools. Adds tools and in the settings you can set the Hardcore option that some work is impossible without the use of tools.
https://steamcommunity.com/sharedfiles/filedetails/?id=1566269698

Also, the Dubs Mint Minimap mod kills the Fog of War mod, as it shows the hostiles icons in the fogged zone.

Canute

1. Do you think you can beat Hardcore-SK modpack ?
https://github.com/skyarkhangel/Hardcore-SK

2. Don't forget to get permission from the other modauthor to add them to your modpack.

Penchekrak

1. Should I? Hardcore-SK is not what I am looking for and want that mod pack to be compared with. It may be harder to play, but too cluttered, unbalanced and unrealistic. I don't like how it looks also.
2. I don't like how you post that. Do I really need to ask for permission? Well, if there is something about that in licenses or on mod pages, then for sure but if not (like most of the mods on Steam)...
Quote from: Hjkma on September 26, 2019, 06:33:53 AM
Also, the Dubs Mint Minimap mod kills the Fog of War mod, as it shows the hostiles icons in the fogged zone.
That is true. Like Numbers gives you ability to check count and weapons, overlays shows hidden information. Do not know how to fix that. Probably, all will be on players choice, the same like with dev mod functions. Is it possible to switch off hostile markers in Dubs Mint Minimap?

Hjkma

Quote from: Penchekrak on September 26, 2019, 07:23:26 AM
That is true. Like Numbers gives you ability to check count and weapons, overlays shows hidden information. Do not know how to fix that. Probably, all will be on players choice, the same like with dev mod functions. Is it possible to switch off hostile markers in Dubs Mint Minimap?
I'm talking with the author of the mod, he is now in the process of fixing the bug, if possible.

Penchekrak

Quote from: Hjkma on September 26, 2019, 07:39:48 AM
I'm talking with the author of the mod, he is now in the process of fixing the bug, if possible.
Thank you, Hjkma. I have checked Dubs Minimap mod and found several settings. Seems it is immersive to switch minimap in comms console mode. So minimap will be in game with Microelectronics research only. You will only know enemy positions, but no equipment. There is also no ability to shoot at them. That is fine, IMO for mid-late game.

Hjkma

Dubs Minimap is now fixed for Fog of war.

Canute

Since you just speak about Dubwise mods.
From Dubwise
Quote5.MODPACKS
You may add this MOD to any MODPACK, but if the MODPACK is public then you have to include the OWNER's name and a Link to this Page.
(optional) It is appreciated if you let the OWNER know that this MOD has been added to a MODPACK, but this is not required.
https://ludeon.com/forums/index.php?topic=29043.0

sidfu

#8
Penchekrak

since u seem top be new and have no idea how mods here work
1. if u doing anything to  the mods included like fix compatibility and such u have to get permission from the mod author or check their permissions for use.
2. actually  grabbing random mods then putting on steam collection means its not technically a mod pack. yours would be a mod collection. there are thousands of similar already on steam
3. to be a real mod pack u need to fix compatibility issues. if u putting on steam u cant do that unless u making your own mod they would need to use after downloading all the mods.

just cause u see no red errors dont mean a mod is fine.
since u just grab a bunch of steam mods and doing a collection which is what it is. since u not ding any real changing to the mods u dont need to post it here. u can post it in general chat.

now im not putting down your effort. im just making things clear is all. im all for people putting up their mod collection if they want. u just need to understand what it actually is.

Penchekrak

sidfu, I don't want to look like an offencsive person, but you probably do not know how modding works (I don't think so) or try to confuse me in some way (do not know why).
1. I do not need any permission to make compatibility patches to any mod since they will be in another mods (simple xml patching, for example). Since no source code of original mod changed, no permission needed.
2. You didn't read the thread carefully, that is not politely. "Grabbing random mods"... That is not what I was talking about. That mods are not random, they are collected by one common idea and subject.
3. To be a real mod you actually can grab random mods and put them together. That is what mod pack is. Will it be a good pack, probably, no. Mod collection is actually a mod pack too.

Quote from: sidfu on September 29, 2019, 10:46:02 AM
just cause u see no red errors dont mean a mod is fine.
since u just grab a bunch of steam mods and doing a collection which is what it is. since u not ding any real changing to the mods u dont need to post it here. u can post it in general chat.

now im not putting down your effort. im just making things clear is all. im all for people putting up their mod collection if they want. u just need to understand what it actually is.
That is pretty unpolite too. Because it was stated in the first post:
Quote from: Penchekrak on September 26, 2019, 05:55:59 AM
The pack will be distributed off Steam with config and settings files. Probably, with self installing software for easier setup.
If you prefer collection over pack word. Well, let it be. It will be a mods collections (with common idea and subject) with patches (as separate mods) with setup configs (configured to balance mods), probably with software to setup all that easily. As for me I still consider that as a mod pack, since all of the above. Hope other people will support that project too, since that is actually changes core games mechanics and gameplay style a lot.

sidfu

sigh nvm. i tried to give some advice and u pull the passive aggresive im the victem.

btw u cant  install  a exe thru steam workshop far as my knowge goes.

Penchekrak

Some one comes in your home, calls you dunno modder and label your work as "garbage". And now you call me an aggresive... Such kind "advices" are not welcome here. Have a good day sir.

Ramsis

I think both of you should take it easy; I'm reading both sides and seeing some passionate responses but head-butting from two people that seem more than capable of talking this out like adults. Cmon gentlefolks, lets solve this the right way.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

sidfu

dont worry ramsis i gave him my advice. thats all i came here for

Penchekrak

The work on project is going on. To overcome some issues with mod pack installation, a new function to RimPy was added - mod pack creation and installation tool. You may check it here: https://ludeon.com/forums/index.php?topic=49371.msg465803;boardseen#new
You are able to install mod pack in one click and save your original modsconfig.xml untouched. Switch from modsconfig to modsconfig on the go.