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Author Topic: Mad animal names  (Read 264 times)

peppons

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Mad animal names
« on: September 30, 2019, 12:09:35 PM »

Before a clean install of the game, i had hostile animal's names on, now i don't have them anymore and can't seem to find them in the game options.
How do i turn them back on? It's a pain to find mad animals on the map without them being actually visible, even more if it's something tiny likes boomrats or hares or something similar.
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Tynan

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Re: Mad animal names
« Reply #1 on: September 30, 2019, 02:23:57 PM »

Wild animals have no names, so that may have been a mod.
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Kirby23590

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Re: Mad animal names
« Reply #2 on: October 01, 2019, 04:01:59 AM »

Mad animals can only have names if you had a tamed animal that nuzzled one of your colonists and they gave it a name. And then selling your named animal to a bunch of traders.

There's a chance for a manhunter pack to include that same named animal back only to have revenge on you for selling it if they are the same species of that same animal you sold to traders, i had muffalo attacking me and one of them was named, and it was that same muffalo that i used to have with the same scars and permanent bullet wounds.

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peppons

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Re: Mad animal names
« Reply #3 on: October 01, 2019, 06:19:25 AM »

I remember being able to see madded animals in the wildlife tab and those animals had their name red (" Boomrat " but red). Does anyone know which mod was it then?
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Pangaea

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Re: Mad animal names
« Reply #4 on: October 01, 2019, 08:33:13 PM »

Knew I had seen something like this somewhere, and after digging around a bit I managed to find the mod that may be what you are looking for.
https://github.com/RimWorld-CCL-Reborn/4M-Mehni-s-Misc-Modifications

Looks like it changes the gameplay quite considerably, so hopefully you can turn on/off whatever you like. It includes this point:
  • [XND] Better raider visibility. No more ninja mechanoids! All hostiles will have their label draw in red, whether they're a raider, mechanoid or hostile animal.
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