Ludeon Forums

Ludeon Forums

  • December 06, 2021, 05:49:02 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Weapon Threat [Mod Idea]  (Read 620 times)


  • Colonist
  • ***
  • Posts: 990
  • Hunter of Pinochet's followers
    • View Profile
Weapon Threat [Mod Idea]
« on: October 01, 2019, 02:33:16 AM »

I have a suggestion for adding another category for weapons to better differentiate them and incentivize lower tier weapon use. Hopefully it'll minimize end game weapons outclassing everything else and give mid tier weaponry a slight consideration: Each weapon generates threat so that enemies prioritize higher threat colonists over others based on the weapon they have equipped. So an assault rifle would be more of a danger to enemies than an autopistol


  • Muffalo
  • *
  • Posts: 6
  • Refugee
    • View Profile
Re: Weapon Threat [Mod Idea]
« Reply #1 on: October 06, 2019, 03:04:30 AM »

This would just force me to make sure, that everyone uses an assault rifle or open doors do exploitation where I equip my Pyromanic with the annoying voice with the best weapon I have to keep harm from my beloved colonists.