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Author Topic: [1.0] Minecarts - Get Hauling Update 2.1  (Read 4166 times)


  • Drifter
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  • Nudist
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[1.0] Minecarts - Get Hauling Update 2.1
« on: October 09, 2019, 04:03:21 AM »

Minecarts - Get Hauling Update 2.1

Move stuff from A to B with minecarts! Currently an early build, I hope to add more features and improvements later.
Get Haul'n update includes revamped vehicle physics, connectable minecart trains and automatic pickup and dropoff points, along with general balance changes and a glossy new look.
Credit to Mic for the minecart textures; They did a great job :D
Also a special thanks to everyone in the RimWorld discord server who had to go through the agonizing pain of explaining to me how to mod RimWorld.


== 2.1 ==

% Increased construction skill requirement for tracks and boosters
% Emphasised the new load mode of rail dumps
% Trains launched on corners should now behave properly

? All track utilities (such as switches, boosters, dumps) are no longer considered edificies; They can now be built under minecarts and other track utilities.
? Minecarts will no longer be uninstalled when a save is reloaded and the minecart is atop a track utility.

? Rails can now be built on bridges
? Bridges are no longer considered rails
? Pawns will no longer idle on rails

+ New Mediafire download source

I'm sorry that this is such a small update, and you might have issues using it on existing saves that already had minecarts installed. I'm looking for help, so if you have any notes feel free to contact me on Discord as @Compilatron#6231.



  • Muffalo
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  • Refugee
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Re: [1.0] Minecarts - Get Hauling Update 2.1
« Reply #1 on: October 09, 2019, 08:50:05 AM »

this mod sounds amazing! cant wait to test it on my current run!