[Mod Request/Idea] Unlimited Skill Caps

Started by AtonicX, October 14, 2019, 07:06:02 PM

Previous topic - Next topic

AtonicX

So, I've been thinking... (and yes, it has been a while.)

What if 20 wasn't the max limit for your pawns' skills? What would that mean? Would level 50 crafters create legendary items in the blink of an eye? Would level 50 shooters headshot an enemy from halfway across the map? Would level 50 cooks be able to make a meal out of a single grain of rice? Oh, the possibilities are endless!

But, how would that work, exactly? Well, I thought of 2 ways that "unlimited skill caps" would work.

1. Endless Leveling

This way would remove the cap for leveling your pawns' skills (or just raise it to an extremely high amount). After reaching level 20, the amount of XP needed to progress between levels would exponentially grow, and the percentage increase from leveling after level 20 would exponentially fall, as you really can only get so experienced in doing something, no matter how good you are at it.

2. Prestige, and the likes.

An alternative to the Endless Leveling system above would be a Prestige system. Your pawn maxes out their skill at level 20, and then you have the option to reset it to 0 (or something low like 2, or 3), for a hard, permanent increase in their abilities. Shooters get a shooting speed and accuracy boost, Builders get a building speed and quality boost, etc.

I know that this all sounds a bit overpowered, but that's what it's meant to be.
I've been thinking... (Oh no, it thinks!)

RawCode

you won't feel sense of pride and accomplishment if all items are legendary or legendary items are routinely produced...

also you will get severe butthurt when raider with 90 shooting spawn as part of raid and pew pew all your colonists.

diner

Some additional thoughts...

- what if you could only go over 20 for one skill per pawn.. sort of a specialist and you could only have so many specialist in your camp.
- what if a 'specialist' could then train other pawns and give some of their skill to very low skilled pawns.. aka a mentor type pawn

AtonicX

Quote from: RawCode on October 17, 2019, 08:58:52 AM
you won't feel sense of pride and accomplishment if all items are legendary or legendary items are routinely produced...

also you will get severe butthurt when raider with 90 shooting spawn as part of raid and pew pew all your colonists.

Well, yeah, but like I said, it's meant to sound overpowered.

Also think about it this way: Instead of 200 Level 20 shooters arriving on a 17 year long campaign, only 20 level 200 shooters would arrive, or possibly even less than that. Super high level pawns would only begin to spawn when you're at an insane colony wealth.

Quote from: diner on October 19, 2019, 03:01:44 AM
Some additional thoughts...

- what if you could only go over 20 for one skill per pawn.. sort of a specialist and you could only have so many specialist in your camp.
- what if a 'specialist' could then train other pawns and give some of their skill to very low skilled pawns.. aka a mentor type pawn


Very good ideas here, the second one is already a mod, though! (Linked below.) In my opinion, the limit of only having one 20+ skill would cut off some of the fun of what a mod of this capability could be. If I want to get all of my pawns to have level 69 in each skill, so be it, it'll just take me a long time to reach that point.

Colony Leadership: https://steamcommunity.com/sharedfiles/filedetails/?id=1565942758
There isn't a Ludeon Post (that I know of) for this mod, but you can always download it through a website, like: http://steamworkshop.download/
I've been thinking... (Oh no, it thinks!)