Building a pod launcher causes my game to lag and stutter

Started by Ayylienn, October 19, 2019, 03:35:07 AM

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Ayylienn

So playing a modded game with lots of mods and I'm pretty far in my game and just constructed some Pod Launchers, and as soon as I constructed them the game stutters very badly every few seconds, could be a mod conflict or something. I even started a new colony and used god mode to place the pod launchers to replicate the problem and it is indeed the pod launcher.

I have the logs in the link below if someone can take a look and find something that could be causing the problem that would be greatly appreciated. Thanks!

https://gist.github.com/HugsLibRecordKeeper/b35301d99d6f6e4f5df38506b893ca8a

Canute

Hi,
did you ever wonder what these green button "Share logs" at the ingame log window do ?
It is a much better way to share modlist and logfile.

The logfile you upload didn't show any repeating error that could maybe related to a pod launscher.
Just some warning that some item's don't exist anymore like
Could not resolve reference to object with loadID Job_4201427 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=

So the logfile don't give any hint about your problem.

Since the problem happen on new colonies too, you could disable mods and test it out again on a new colony.
Until you can narrow down the mod.
Yes it is a boring and time consuming methode, but until someon else got a better idea.

Ayylienn

My mistake, I'm new to this haha. Here is the real logs

https://gist.github.com/HugsLibRecordKeeper/b35301d99d6f6e4f5df38506b893ca8a

I did try disabling them one at a time for a while, for about half the list but still no change, I'll continue doing it though

Canute

50% methode would maybe faster, deactivate half of the mods.
Since you use less mods the rimworld startup would be faster too.

Pangaea

Quote from: Ayylienn on October 19, 2019, 02:16:46 PM
My mistake, I'm new to this haha. Here is the real logs

https://gist.github.com/HugsLibRecordKeeper/b35301d99d6f6e4f5df38506b893ca8a

I did try disabling them one at a time for a while, for about half the list but still no change, I'll continue doing it though

We don't know which of these are red line errors. But I see there are some entries with More vanilla turrets, so you can always try to disable that and see what happens. Some more errors related to modded grenades. Don't know what mod that would come from, but maybe you do. Try to disable that one too.