Ludeon Forums

Ludeon Forums

  • November 12, 2019, 11:00:33 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [1.0] OnlineCity  (Read 1408 times)

Aant

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
[1.0] OnlineCity
« on: November 08, 2019, 04:33:03 AM »

OnlineCity

 
 Description:
OnlineCity is a multiplayer mod for the RimWorld. It allows multiple players to play on the same planet online.

After you can create your own settlement and begin to build your own colony, you will have the opportunity to trade with another player settlements and caravans. other things including settlers. Build a caravan and get to them!
Target of mod is introduce multiplayer, but not break the game balance and do not reduce the level of immersion in the game. At the moment, the life path of mod has just begun. It has a minimal set of features to give you the opportunity to play together. You can see other players on the map of the planet, trade with them by forming caravans and create settlements. And the development continues! You can follow the news of the mod in this or in our Discord group ( Discord RU
 
 Download
Current version 0.02.31a (2019.10.26)
Mod: https://yadi.sk/d/WcdVpnBV-ofNDQ or Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1908437382
Server: https://yadi.sk/d/ZPWf0KK2Y20Ruw
Current server for games and tests: 194.87.95.90
 
 How to install:
* Unzip the contents and place them in your RimWorld / Mods folder.
* Activate the mod in the mod menu in the game.
* Open RimWorld, in the "Mods" check the box on HugsLib, and only then on OnlineCity. Click the close button. The game should restart.
* Click on the "Network Game"
* Create an account and log in to it.
* Choose the desired landing site
* Pick / Create your own colonists
* Everything is ready! Welcome to Online City!

 Project
Author Vasilii Ivanov aka Aant
Licensed under the Apache License, Version 2.0

More details here: https://github.com/AantCoder/OnlineCity
Discord: https://discord.gg/fYXEV6x
Discord RU: https://discord.gg/5DzWrnR
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1908437382
Vkontakte: https://vk.com/rimworldonline

List of components used in OnlineCity:
* Harmony library made by Andreas Pardeike (MIT license) https://github.com/pardeike/Harmony
* HugsLib https://github.com/UnlimitedHugs/RimworldHugsLib
* SharpZipLib made by ICSharpCode (MIT license)  https://github.com/icsharpcode/SharpZipLib
* Circle icon on main buttom from ResearchTree (MIT license) https://github.com/FluffierThanThou/ResearchTree
 
« Last Edit: November 08, 2019, 10:34:24 AM by Aant »
Logged

Think3r

  • Muffalo
  • *
  • Posts: 5
  • Refugee
    • View Profile
Re: [1.0] OnlineCity
« Reply #1 on: November 08, 2019, 09:26:32 AM »

Hi Aant,
just wondering why you don't team up with the "Multiplayer" mod team?
Logged

Aant

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [1.0] OnlineCity
« Reply #2 on: November 08, 2019, 10:44:35 AM »

Hi Aant,
just wondering why you don't team up with the "Multiplayer" mod team?

Hi!
Unfortunately I do not speak English and it would be difficult for me to communicate.
Also, as far as I understand, their mod is made in a completely different way. They synchronize the actions of players in one colony and players have everything in common. In our mod, each player has his own independent game, but on one common planet.
Logged

Punyrock

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [1.0] OnlineCity
« Reply #3 on: November 08, 2019, 04:21:05 PM »

Since the other players are different factions, would everyone be able to raid and fight each other in the future?
Logged

Aant

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [1.0] OnlineCity
« Reply #4 on: November 09, 2019, 12:30:43 AM »

Since the other players are different factions, would everyone be able to raid and fight each other in the future?
Long before the release of battles
Logged

BigBibba

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [1.0] OnlineCity
« Reply #5 on: November 09, 2019, 12:33:52 PM »

Damn this looks really exciting, i'm looking forward to finding some people to try this out with and I cant wait to see where thiss will go. Best of luck c:
Logged

Aant

  • Muffalo
  • *
  • Posts: 4
  • Refugee
    • View Profile
Re: [1.0] OnlineCity
« Reply #6 on: November 09, 2019, 02:06:55 PM »

Damn this looks really exciting, i'm looking forward to finding some people to try this out with and I cant wait to see where thiss will go. Best of luck c:
Why wait? When can I play on a shared server? And welcome to the discord :)
« Last Edit: November 09, 2019, 02:10:08 PM by Aant »
Logged