Some errors

Started by FadingFog, November 09, 2019, 11:18:44 AM

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FadingFog

I have 4 types of errors:
1.Failed to find sane damage amount
2.Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at AnimalVariations.AnimalMultiSkins.ApplyNewSkin (Int32 index) [0x00000] in <filename unknown>:0
  at AnimalVariations.AnimalMultiSkins.<Tick>b__24_0 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0

3.Failed to find any texture while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/BowlerHat/BowlerHat_Fat, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
4.Trying to get valid region at (92, 0, 194) but RegionAndRoomUpdater is disabled. The result may be incorrect.
I have no idea how to fix these errors ( especially 2rd & 3rd (idk which mod is causing the error )
https://gist.github.com/HugsLibRecordKeeper/498fe0fee6090a441551746985e0df6a#file-output_log-txt
Modlist:
<modNames>
<li>Core</li>
<li>HugsLib</li>
<li>BetterLoading</li>
<li>RuntimeGC</li>
<li>RIMMSLoadUp</li>
<li>JecsTools</li>
<li>Alpha Animals</li>
<li>Combat Extended</li>
<li>Expanded Prosthetics and Organ Engineering</li>
<li>Combat Extended Guns</li>
<li>EdB Prepare Carefully</li>
<li>Miscellaneous 'CORE'</li>
<li>Misc. MapGenerator</li>
<li>Misc. MapGen Xtension 'Urban Biome'</li>
<li>Misc. Robots</li>
<li>Misc. Robots++</li>
<li>Alpha Biomes</li>
<li>Alpha Animals CE Patch</li>
<li>FashionRIMsta</li>
<li>VGP Vegetable Garden</li>
<li>VGP Garden Drinks</li>
<li>VGP Xtra Trees and Flowers</li>
<li>Giddy-up! Core</li>
<li>Giddy-up! Caravan</li>
<li>Giddy-up! Ride and Roll</li>
<li>RimQuest</li>
<li>Go Explore!</li>
<li>RimOverhaul</li>
<li>More Events Mod [CE Patch]</li>
<li>Try to find it!</li>
<li>Mod Manager</li>
<li>Achtung!</li>
<li>Avoid Friendly Fire</li>
<li>Colonist Bar KF 1.0</li>
<li>[1.0] Wild Animal Sex V4.1</li>
<li>ResearchPal</li>
<li>MinifyEverything</li>
<li>Dubs Mint Menus</li>
<li>Rimworld Search Agency</li>
<li>JobsLimitTweak</li>
<li>Stack XXL</li>
<li>Just Ignore Me Passing</li>
<li>Search and Destroy</li>
<li>While You're Up [1.0]</li>
<li>Run and Hide</li>
<li>WM Smarter food selection</li>
<li>RunAndGun</li>
<li>Share The Load</li>
<li>Smart Medicine</li>
<li>Realistic Rooms</li>
<li>RaiderInfo</li>
<li>[FSF] Rain Washes Away Filth</li>
<li>Tech Advancing</li>
<li>Turn It On and Off v1.3 [1.0]</li>
<li>Ugh You Got Me</li>
<li>[XND] Profitable Weapons</li>
<li>The Price Is Right</li>
<li>Please Haul Perishables</li>
<li>Predator Hunt Alert</li>
<li>Pharmacist</li>
<li>[RF] Pawns are Capable! [1.0]</li>
<li>No Debris 1.0</li>
<li>TD Enhancement Pack</li>
<li>Supply and Demand</li>
<li>Where is my weapon?</li>
<li>Better Pawn Control</li>
<li>FrameRateControl</li>
<li>Quest Tab</li>
<li>Animal Tab</li>
<li>Medical Tab</li>
<li>Area Unlocker</li>
<li>Cleaning Priority</li>
<li>Fluffy Breakdowns</li>
<li>Double Population</li>
<li>No Forced Slowdown</li>
<li>Grenade Fix: Rearmed</li>
<li>Gear Up And Go</li>
<li>Pick Up And Haul</li>
<li>Raids For Me</li>
<li>Hunt for Me</li>
<li>Kill For Me</li>
<li>Better ModMismatch Window</li>
<li>Five Second Rule</li>
<li>Conduit Deconstruct</li>
<li>[KV] Impassable Map Maker - 1.0</li>
<li>Level Up!</li>
<li>Moody</li>
<li>Incident Person Stat</li>
<li>[KV] Improved Load Transport Pods</li>
<li>Dubs Break Mod</li>
<li>Fuel Economy</li>
<li>[KV] Faction Control - 1.0</li>
<li>[1.0] ExtendedInspectData</li>
<li>Dismiss Trader</li>
<li>Desynchronized: Tales and News (v1.7.0)</li>
<li>Designator Shapes</li>
<li>Death Rattle</li>
<li>[KV] Adjustable Trade Ships - 1.0</li>
<li>Common Sense</li>
<li>Animals Logic</li>
<li>Simple Stockpile Presets</li>
<li>PawnTargetFix</li>
<li>Allow Tool</li>
<li>[1.0] DE Surgeries</li>
<li>Hospitality</li>
<li>Quarry 1.0</li>
<li>Prison Labor</li>
<li>More Faction Interaction</li>
<li>Sometimes Raids Go Wrong</li>
<li>Spoons Hair Mod</li>
<li>Remote Tech</li>
<li>RimCities</li>
<li>Centralized Climate Control</li>
<li>[RF] Fertile Fields [1.0]</li>
<li>Dubs Mint Minimap</li>
<li>[RF] Archipelagos [1.0]</li>
<li>Apparel Gizmos From Comps [V1]</li>
<li>Remove From Anything Outfit [V1]</li>
<li>Suicide Vest [V1]</li>
<li>Mad Skills</li>
<li>Less Rebuff</li>
<li>Greyer morals mod.</li>
<li>Less Arbitrary Surgery</li>
<li>Heat Map</li>
<li>Meal radius</li>
<li>Shoo!</li>
<li>Meals On Wheels</li>
<li>Recipe icons</li>
<li>Architect Icons</li>
<li>Bionic icons</li>
<li>Snowy Trees</li>
<li>Vanilla Weapons Retextured</li>
<li>Tribal Headgear Retexturing</li>
<li>MendAndRecycle</li>
<li>Doors Expanded</li>
<li>Locks</li>
<li>War Crimes Expanded</li>
<li>Mass Graves</li>
<li>[RF] Etched Stone Walls [1.0]</li>
<li>Let's Trade! [1.0]</li>
<li>Large Faction Bases</li>
<li>Prisoner Arena</li>
<li>Dead Can Serve</li>
<li>Reasonable Components V1</li>
<li>More Linkables</li>
<li>Roof Support 1.0</li>
<li>[KV] Trading Spot - 1.0</li>
<li>SS Battery Fuse</li>
<li>SS Bigger Batteries</li>
<li>SS Lightning Rod</li>
<li>Wandering Caravans [v2.4.1]</li>
<li>Wall Light</li>
<li>RT Fuse</li>
<li>Shield Generators by Frontier Developments</li>
<li>[SYR] Set Up Camp</li>
<li>Camping Stuff</li>
<li>Animal Barn and Feeding Trough</li>
<li>Narco</li>
<li>Use Bedrolls</li>
<li>Deep Ore Identifier</li>
<li>Additional Conduit</li>
<li>Various Space Ship Chunk</li>
<li>Fences And No Floors</li>
<li>ED-Laser Drill</li>
<li>【1.0】Animal straw bed</li>
<li>Toxic Fallout Protection Suit</li>
<li>[CP] Prisoner Outfit (1.0)</li>

FadingFog

I looked through (using the program) all the xml files for words "cowboyhat"/"bowlerhat" and as I understand it, no mod adds something similar

FadingFog

3rd problem was caused by Prisoners Outfit mod