Spam log lagging my game

Started by makute, November 10, 2019, 02:48:02 PM

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makute

Suddenly, the following started spamming my debug log in the hundreds:

System.NullReferenceException: Object reference not set to an instance of an object
at CRC_Reintegrated.ArmouryUtility.GetColonistArmouryPoints (System.Collections.Generic.IEnumerable`1<Verse.Pawn>,RimWorld.IIncidentTarget,single&,single&) <0x00459>
at CRC_Reintegrated.MarvsStoryTellerUtility.CombatReadinessPoints (RimWorld.IIncidentTarget) <0x0006f>
at CRC_Reintegrated.MarvsStoryTellerUtility.Prefix (RimWorld.IIncidentTarget,single&) <0x00020>
at (wrapper dynamic-method) RimWorld.StorytellerUtility.DefaultThreatPointsNow_Patch1 (RimWorld.IIncidentTarget) <0x0005e>
at RimWorld.StorytellerUtility.DefaultSiteThreatPointsNow () <0x0003f>
at RimWorld.Planet.SiteMaker.MakeSite (RimWorld.SiteCoreDef,System.Collections.Generic.IEnumerable`1<RimWorld.SitePartDef>,int,RimWorld.Faction,bool,System.Nullable`1<single>) <0x00155>
at RimWorld.Planet.SiteMaker.MakeSite (RimWorld.SiteCoreDef,RimWorld.SitePartDef,int,RimWorld.Faction,bool,System.Nullable`1<single>) <0x0006f>
at MoreFactionInteraction.World_Incidents.IncidentWorker_HuntersLodge.TryExecuteWorker (RimWorld.IncidentParms) <0x0014b>
at (wrapper dynamic-method) RimWorld.IncidentWorker.TryExecute_Patch3 (object,RimWorld.IncidentParms) <0x0008b>
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident) <0x0008e>
at RimWorld.IncidentQueue.IncidentQueueTick () <0x000c4>
at RimWorld.Storyteller.StorytellerTick () <0x0002f>
at Verse.TickManager.DoSingleTick () <0x00610>

Verse.Log:Error(String, Boolean)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Tried to draw quad with null material.
Verse.Log:Warning(String, Boolean)
RimWorld.Planet.WorldRendererUtility:DrawQuadTangentialToPlanet(Vector3, Single, Single, Material, Boolean, Boolean, MaterialPropertyBlock)
RimWorld.Planet.WorldObject:Draw()
RimWorld.Planet.WorldDynamicDrawManager:DrawDynamicWorldObjects()
RimWorld.Planet.World:WorldUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


I can see references to "CombatReadiness", "MoreFactionInteraction" and maybe some other event related mod.

Any help will be appreciated.