Make raid score use 100%hp value instead of current value

Started by entelin, November 18, 2019, 03:34:24 PM

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entelin

That's it, that's the whole idea, it's not the best solution, but I assume it's extremely easy to implement and would close off a really lame mechanic. When the optimal way to play is to just rush the ship with one guy and immediately beat the shit out of it so that raids during the event are comprised of one enemy with a mace, you know something is wrong. There's a video on youtube of a 37 min nakid brutality speed run, where he doesn't grab a weapon or even put on any clothes, he just builds traps. https://www.youtube.com/watch?v=5KMfbvfUGWc

Obviously a better solution would be very welcome, I actually have no problem with wealth being the primary factor in raid strength, but the way the value is balanced now is very off. Value gets inflated so hard by material and quality that you are highly incentivised to sell or trash any masterwork or legendary anything. That just feels terrible and is a bit of a noob trap.

However don't let the perfect be the enemy of the good, if you're done with rimworld development, just go in tweak the existing formula to use 100% hp value instead of current value and that will close off a lot of bullshit while not changing anything for people who don't know about it.