[MOD] (Alpha 6) Enhanced Slaves v1.2

Started by PunisheR007, July 25, 2014, 01:48:21 PM

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PunisheR007



ENHANCED SLAVES v1.2



Make all slaves from slave traders become enhanced humans with

50% More movement speed.
50% More melee damage.
50% More health.
50% More hunger threshold.
50% Easier to recruit. (If they somehow leave and need recruiting again)
Slaves only come outfitted with advanced armour.


No colonists will get affected by this, only slaves from slave traders.

DOWNLOADS



http://www.mediafire.com/download/e2jsyu04p5gcs1l/Enhanced_Slaves_1.2.rar



https://www.dropbox.com/s/4hd35sj3dprm8lb/Enhanced%20Slaves%201.2.rar?dl=0


CHANGELOG

v1.0   - Orig version

v1.1   - Hunger Threshold removed, due to not being defined in xml anymore, or i still need to find it.

v1.2   - Hunger threshold added backin, finally found it.
       - Slaves will be 50% easier to recruit. (If they leave somehow and need recruiting again.)
       - Slaves only come outfitted with advanced armour.




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powman898

HELL YEA NICE WORK Btw can u make Enhanced serum to make colonists like Spartans to fight off raids and especially sieges PLEASE :D

PunisheR007

Quote from: powman898 on July 26, 2014, 12:41:15 AM
HELL YEA NICE WORK Btw can u make Enhanced serum to make colonists like Spartans to fight off raids and especially sieges PLEASE :D

Cheers powman :), will see how far i can go with this in xml, since i have no c# knowledge.
I'll do as much as i can in xml, and im sure this will get better as more stuff becomes defined in xml.

PunisheR007

Update ready for download, i had to remove the hunger threshold part, cause it is no longer defined in xml, or i havn't found it yet lol.

Cheers!!!

Ivia

Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?

PunisheR007

Quote from: Ivia on August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?

I guess it would make sense to make them a bit more expensive. If i did that, i would increase the boosting to 75% to make it worth the extra silver. Cheers for the idea Ivia, i might look into seeing if i can make a seperate slave trader ship, so you can have expensive and cheap slaves.

Ivia

Quote from: PunisheR007 on August 14, 2014, 12:27:01 PM
Quote from: Ivia on August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?

I guess it would make sense to make them a bit more expensive. If i did that, i would increase the boosting to 75% to make it worth the extra silver. Cheers for the idea Ivia, i might look into seeing if i can make a seperate slave trader ship, so you can have expensive and cheap slaves.
Thanks :D
Btw, Uh, I think the enhanced human meats is in the default list in the cook stove?
If it's not messed by other mods, I think you may want to remove it from the list xD

PunisheR007

well it's still human meat, just genetically enhanced lol, should taste the same. I think it will stay in the cook stove for now, im not so sure i will be able to remove it. Since i didn't add it to the cook stove list, so it must be hard coded. So any race (human) or (animal) type will automatically add it to the cook stove menu without adding it manually, thats what im thinking it's doing.

Zeta Omega

Now if only bought slaves had the ability to ignore the traitor event

Bruvvy

Thanks man! I had a lot of fun with this :)

PunisheR007

Quote from: Bruvvy on August 23, 2014, 08:16:21 AM
Thanks man! I had a lot of fun with this :)

You're welcome, im glad you are enjoying it :).

PunisheR007

New update, hunger threshold is back (eat 50% less food), and now slaves should only come outfitted with advanced armour.
Also they will be 50% easier to recruit if the event arises. :)

Cheers!!

mathwizi2005

Actually makes purchasing slaves and proper investment for the colony

PunisheR007

Quote from: mathwizi2005 on August 31, 2014, 08:30:46 PM
Actually makes purchasing slaves and proper investment for the colony

Indeed it does. :)
Im just about to go on a holidays overseas, i'll be heading off on wednesday and be back at the end of the month. Which means there will be a little delay on updating a few of my mods, but don't worry as soon as i get back, they will all get updated.

Cheers!!!

rdz1122

Any updates planned for A7?  I upgraded before I ever tried this MOD, and I want to see it in action!
in A7, it essentially cancels slave traders...