[Mod Suggestion] More Caravan Actions

Started by Flimflamshabam, December 04, 2019, 01:48:52 PM

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Flimflamshabam

So caravans are a nightmare to deal with, they run out of food faster than a sneeze and take years to get to their destination.
Some ideas to help reduce the faff:
1) Hunting: Pawns capable of hunting will hunt and add raw meat to the caravans supplies as they're traveling. They require a ranged weapon in the caravan not necessarily equipped to the pawn.

2) Resting: While a caravan is stationary and not at a faction base, they setup a small camp and their temperature and relative comfort are kept decent, so if you're in a cold biome and your pawns aren't clothed for the journey they can still keep warm. Also they convert raw foods to simple meals during rest, as well as other things like tending wounds/illness faster and more effectively than while on the move.

3) Resting at Faction Bases: If you're colonists are at a base that is neutral to you they can get all the benefits of being at home for a silver/day cost, allied factions can charge less or none at all. Unruly factions that aren't fully hostile can also be camped at but at a more extortive in their charge for services. Civilized Factions are also better at providing comfort, recreation, and warmth than Tribal factions.

AcetheSuperVillain

All of those would be cool solutions, but there are a few mods that help the caravan process in a different way. 

Set-Up Camp allows you to make a mini-settlement where you can build shelter, hunt and gather, etc, before moving on. 

RimCities generates actual cities that you can visit. 

Giddy-Up Caravan, part of the Giddy-Up series allows your colonists to ride animals while caravaning, which can double your movement speed or more, if you've got a fast modded animal like horses or meadow aves. 

Various animal mods add cool stuff that helps with caravaning.  Dinosauria and Megafauna add larger animals that can haul larger loads (Make sure you grab Pack Animals Extended-Dinosauria edition.  Alpha Animals has the fast Meadow Ave and the heavy Gigantaloupe, which can carry more weight than its mass would suggest.  Horses from the Animal Collab or Stand-Alone Horses are also good as both mounts and pack animals. 

Flimflamshabam

I appreciate setup camp, but it has some notable issues, namely that you are spawning a map, usually a small one that might likely not have the resources to justify stopping, and especially for having pawns hunt, the idea is to not stop or slow down the caravan since stopping to spawn a map inevitably increases the travel time to their destination since it means having to set that all up in real time, where if you just have the equipment as part of the caravan, (tents and bedrolls and such) then it can be just something done automatically without the micromanagement that makes rimworld a bit of a drag at times. If you enjoy using setup camp and don't have issue with it good for you, but there's never an excuse not to have more options.