[1.0/1.1] The Shin-Ra Company Mod 0.0.5.2 *just updated*

Started by asierus24, November 30, 2018, 04:42:56 PM

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Canute

I think you should rename the "Shin-Ra Laser turret"
It don't shoot laser, just simple projectiles and need to be rearmed with steel ?
For that high power need compared to the mini-turret i would have await more.

And why does the Missile turret need so much power ?
Basicly it shouldn't be higher then a mini-turret.
And reload with steel and not missiles ?
Ranged cooldown is too fast compared to other turrets
Maybe an alternativ version, single shoot instead of burst with the current ranged cooldown.

MakSteel don't have any armor rating, so any regular armor made out of this stuff have no armor protection.
You should either adjust that or define MakSteel to manufactured product and not resource.


asierus24

Update:

-New Graphics for the SR SMG, SR Sniper Rifle and SR Assault Rifle.
-Revised SR SMG, SR Sniper Rifle and SR Assault Rifle Accuracy values.
My mods:
[1.0/1.1] The Shin-Ra Company Mod
https://ludeon.com/forums/index.php?topic=47138.0
[1.1/1.2/1.3] Early Firearms Mod
https://ludeon.com/forums/index.php?topic=48939.msg460152#msg46
[1.1/1.2/1.3][SRTS Expanded]Aircraft & Bombs
https://ludeon.com/forums/index.php?topic=52594.0

asierus24

#17
Quote from: Canute on May 30, 2020, 06:25:53 AM
I think you should rename the "Shin-Ra Laser turret"
It don't shoot laser, just simple projectiles and need to be rearmed with steel ?
For that high power need compared to the mini-turret i would have await more.

And why does the Missile turret need so much power ?
Basicly it shouldn't be higher then a mini-turret.
And reload with steel and not missiles ?
Ranged cooldown is too fast compared to other turrets
Maybe an alternativ version, single shoot instead of burst with the current ranged cooldown.

MakSteel don't have any armor rating, so any regular armor made out of this stuff have no armor protection.
You should either adjust that or define MakSteel to manufactured product and not resource.
-The laser turret shoots blue lasers beams (rimworld don't allow "beams" so they are more like star wars blasters), at least it must,  as i tested them and they all shoot what they must, in next version they will apply "burns" instead of "gunshots" on pawns.
-The steel it's not needed for rearm it, it's for replace the barrel that get damaged on each shoot as stated on the turret status, anyway will reduce the steel needed as on further tests i think it's too much for its cadency of fire.

-About changing the missile turret to use ammo instead of steel, yea i may change it to be like the rocket artillery for balance.

-About the power use, it's a balance thing, these turrets are better than vanilla ones, and you also got a new way of producing x4 more energy than vanilla power generators,  so it's not a problem i think.
-Also Missile/laser turrets are under a rebalance check now, they may be more accurate and get more cooldown in future im just testing them atm.

-About the MakSteel don't have any armor rating: Yea will change it to be between steel and plasteel on that.


all of this only on 1.1 version as 1.0 will leave as it is.
thanks for reporting.
My mods:
[1.0/1.1] The Shin-Ra Company Mod
https://ludeon.com/forums/index.php?topic=47138.0
[1.1/1.2/1.3] Early Firearms Mod
https://ludeon.com/forums/index.php?topic=48939.msg460152#msg46
[1.1/1.2/1.3][SRTS Expanded]Aircraft & Bombs
https://ludeon.com/forums/index.php?topic=52594.0

asierus24

#18
Update (only to 1.1 version):

-Shin-Ra Missile Turret now requires ammo instead of steel.
-Shin-Ra Laser Turret now causes "burn" injury instead of gunshots.
-Added Small Missile Ammo for the Shin-Ra Missile Turret. (craftable on machine table)
-Rebalance of Laser & Missile Turrets Damage,Bursts,Cooldown, Accuracy and Power usage.
-The Missile Artillery now needs 25 seconds to cooldown, 5 seconds to warnup and 5 seconds of initial cooldown.
-Reduced quantity of steel required to repair barrels on Shin-Ra Turrets.
-Maksteel resource now has armor values between steel and plasteel.

-Fixed Mako suspension tank graphics, sorry uploaded the wrong asset :'(

please report, balance issues etc.
My mods:
[1.0/1.1] The Shin-Ra Company Mod
https://ludeon.com/forums/index.php?topic=47138.0
[1.1/1.2/1.3] Early Firearms Mod
https://ludeon.com/forums/index.php?topic=48939.msg460152#msg46
[1.1/1.2/1.3][SRTS Expanded]Aircraft & Bombs
https://ludeon.com/forums/index.php?topic=52594.0