Okay not getting standing rec while sick or injured must go. They just go insane

Started by KappaHDKappa, February 20, 2020, 08:17:21 PM

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KappaHDKappa

So yeah, I like to play with single pawn starts for the challenge but getting -25 mood from one disease is absurd. You cannot get recreation in early game while sick then you go -15 recreation starved. This is just dumb honestly and poorly thought out, please revert this change because it really does little and doesn't make sense. You can quietly relax socially while sick or injured so it doesn't even match life. I understand not doing horseshoes but im honestly annoyed with freezing to death because they go sad wanderer from being LITERALLY unable to get recreation on the 10th day.

Please revert this dumb change or tweak it so they can still stargaze or relax inside or something. It just isn't well thought through that getting plague ALSO forces you to have starved recreation.

Canute

Don't forget that you will get an raid if your pawn wouldn't allready be freezing to death ! :-)

Yeah an early disease can be deadly.
The default pawn thinking/handling isn't realy made for a single pawn.
Did you try to turn off "Patient" at the worktab so the pawn wouldn't stay at the bed.
Or force him to eat a meal, mosttimes they will doing some recreation afterwards before head back to the bed.

TheMeInTeam

Early game disease/food poisoning/etc are one of the bad implementations in Rimworld.  Depending on starting pawn(s) sometimes there is nothing you can do, just lose pawn to RNG outright (awful if you're doing a 1 man start).  It's different if you're taking damage and getting infected or something since there is player agency, but getting plague or something before you even get 2nd pawn is just "whoops, you lose".  Even if you tend on time and rest optimally, since self-tend takes a penalty and the pawn is already compromised from the sickness.  At least if you start crashlanded you can use paste to get past the food poisoning silliness, but that won't save you from diseases that kill or hit mood so hard you have *guaranteed* break on single-pawn that spirals into being lethal.

Rimworld isn't balanced for tribal naked brutality, but it also isn't balanced for rich explorer.  Glitterworld meds help offset some of this pure RNG death, but it doesn't remove it.  Sensory mechanites into mental break can kill you even if you have 10,000 glitterworld meds when your base has 1 pawn.

carbon

FYI build 1.1.2557, which is already out on Steam (not seeing on SendOwl, yet), includes the following item (among other things).

Quote- Fixed a bug where injured pawns would never do recreation.

So this thread may already be outdated and not really worth continuing.