[1.0] Return to Sender - Looking for testers!

Started by diddily, February 26, 2020, 02:14:41 AM

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diddily

Hello!

I'm seeking playtesters on my new mod, Return to Sender. It's 1.0 only currently and its centered around the idea of weaponizing extra corpses laying around your base by sending them at your enemies! If you wait a few days after sending them (naturally or via the dev menu), then go to visit you might find a whole lot of death and destruction if you sent enough bodies.

I'm looking for balance feedback, errors encountered and any general feedback. Text is not finalized, you may see some placeholders, but otherwise it should be mostly feature complete.

https://steamcommunity.com/sharedfiles/filedetails/?id=2003119963

https://github.com/diddily/RimWorld-ReturnToSender


Have you found your base just brimming with corpses and have nothing to do with them? Your cannibals are fed, your kibble stocks are full, your colonists are nice and toasty in the nice leather apparel? Have you resorted to burning them? What a waste!!

Perhaps you are just looking for a nice evening playing Rimworld and commiting war crimes and massive atrocities upon those unfortante enough to have settled within cargo pod distance of you?

Return to Sender is simple in concept, it adds a new type of cargo pod you can launch, a corpse pod. You simply fill the corpse pod with the bodies you'd like to dispose of and send them to your neighbors. Not only will this anger them, it will spread pestilence and insanity to the poor souls residing there. Then after a few days you can simply go pay them a friendly visit to potentially find their numbers diminished by plague, berserk rages and/or cowardice! Send enough bodies and the whole settlement could be wiped out! Or you can arrive earlier and see the mayhem unfolding before your eyes...

Features:
* Corpse pod which is a cheaper cargo pod that takes steel and fabric/leather and can go further on less chemfuel (it lithobrakes instead of a controlled landing). Only takes corpses.
* Colony simulation which runs between when corpses are sent and when you arrive at the location. The more bodies you send the more likely you are to overwhelm them as they frantically work to clean up the mess. Damage vectors include:
    1. Plague: small chance per body to infect a colonist, once one is sick it starts to spread faster. The lower the tech of the base, the worse the medicine they will use to treat it.
    2. In-fighting: the corpses in large numbers stack on a large mood debuff, enough to trigger beserk rages in which they will fight themselves (often to the death). Returning their loved ones back to them makes the debuff even stronger.
    3. Giving up: Too much negativity and some colonists will simply give up on the base and run away.
* The longer you wait to visit the attacked base, the more likely the damage will be larger. But if you wait too long, they may start to rebuild from the damage inflicted. And if you arrive earlier, you'll stop the simulation mid chaos and might be able to witness the madness. Or you can send them while you are there and watch the pods crash into a bloody mess!

What's not to love with weaponized corpses? Commit a biological and psychological war crime today!



Thanks!
Diddily