DLC Idea

Started by arkitektorigins, February 26, 2020, 10:57:49 AM

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arkitektorigins

The offworlder DLC is an idea that I came up with when I started thinking about how to add more content to a game where content is already nearly infinite. My solution was to make some end game technologies that are unavailable by traditional means. To get these technologies you must obtain artifacts from cataclysmic planets after obtaining a ship. Cataclysmic planets contain rare super materials for building top tier gear and items, powerful fauna, and rare flora. They also have an abundance of rare elements like gold. Examples for super materials would be moonstone chunks that can be turned into moonstone blocks, the most beautiful building material. It glows slightly in the dark, providing minimal light.
The cataclysmic planets are planets with a harsh atmosphere that requires exosuits in order to survive. There is a new extreme variation of toxic fallout, heat wave, cold snap, etc. They are called radiation storm, inferno, and ice age. There is a constant storm degrading your gear, leaving you limited time to survive on the planet surface. By using materials from each respected area to make your exosuits, or carrying an abundance of exo suit replacements, you can camp for several days and tame super creatures or mine super materials. The sad part is, the creatures of these cataclysmic planets have a high chance of having a new level of hostility called savage hostility. This means after the initial fear of the ship landing with a loud bang, every creature with savage hostility on the map tile will attack the intruders, your colonists. The "shock and awe" will give you just enough time to set up rudimentary defenses. Savage hostility animals can't be tamed, but luckily, there is a small chance that any creature race on the map tile spawns without savage hostility. If you get lucky, you might be able to tame something strong and bring it back to your home world. Sadly these creatures have adapted to the hostile environment of their own world and become violently ill when returning to your world. You must care for them constantly or they will certainly die. At first everything from this world is toxic to them so you have to feed them food from their own world, and treat them with medicine made from materials of their world. This means before you go to taming creatures you must acquire artifacts from their world type and research the artifacts at your research bench until you have learned a technology, then repeat the process until you've acquired the technologies you need for taming and helping the creatures of that planet survive your planet.
The hostile planets have varying degrees of cataclysm. rank 1 toxic worlds are easy to traverse compared to rank 10, but the rewards are drastically increased as you go up the ranks. The creatures become bigger and more powerful while the artifacts become more abundant.
The technologies you learn from these artifacts increase the effectiveness of workbenches that you build with those technologies. The technologies rank up just like the planets you come across, allowing you to refine the materials from those planets more and more as you apply them to equipment, thus giving the equipment various ranks as well. The higher the rank of the planet, the more accustomed to that planets conditions the creatures are, and eventually you will require a special cell for animals and people from that planet to survive on your planet. They will need to stay in the cell at first until they are capable of walking, then return to the cell regularly to overcome "homeworld sickness" which increases faster with each rank of the creature. Eventually they will slowly adapt and gain a resistance to homeworld sickness just like people with addictions start to get a resistance to their addicted chemical. Once their resistance reaches 100%, they will no longer require the special cell, they will have fully adapted to your planet. Their stats decrease slightly when this happens, so you might not want them to fully overcome homeworld sickness if you intend for them to be defenders or explorers to other hostile worlds. Keeping them in their cell for extended periods of time eventually reduces their homeworld sickness resistance.