[1.1] "Anything" dress code should default on for newly introduced items

Started by threephi, March 03, 2020, 05:47:46 PM

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threephi

edit: As UltimateTobi pointed out, this behavior was due to recon helmets not being included in the "anything" dress code since I started this game in 1.0, and the default dress codes weren't updated to include newly introduced items.

So in light of that, I think recon helmets and recon armor should be defaulted in as part of the "anything" dress code.  Noone's going to think to change it manually when migrating a game from 1.0 to 1.1.

original post below
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Maybe this is some hidden game dynamic at play, but it seems counter-intuitive that a pawn would remove a 99% excellent recon helmet to put on a 31% steel flak helmet which is inferior in every stat (except equip delay time).

I've attached a dropbox link to the save from immediately before pawn Yaroslav drops his recon helmet to wear the tattered flak helmet.  I set up this save trying to get a different pawn to switch helmets, but Yaroslav swooped in to grab it first ;)  FWIW I had to force pawns to wear the recon helmets in the first place; when I remove the force they choose the tattered helmet.

https://www.dropbox.com/s/hyq9zoo61avyvdf/recon%20helmet.rws?dl=0

Running a few mods but I don't think any of them should modify what pawns want to wear:
Achtung!
Medical Tab
Replace Stuff
RimFridge
Show Draftee's Weapon
Allow Tool
Better Workbench Management
Stack XXL
Wall Light

UltimateTobi

I had to adjust a couple bills when 1.1 dropped.
Go to Assign > Manage Outfits > Choose Anything/Soldier/Worker (whichever you have for him) and make sure Recon Armor and Helmet are ticked.
Your generic Steam user.

threephi

Aha!  You are right.  This game was started in 1.0 and I didn't move to 1.1 until all the mods I was running were supported.  All my pawns are on the "anything" dress code FWIW.  I did notice that new items default to "no" for stockpiles I created in 1.0, and this is probably that same dynamic.

In light of that, I think it's still counter-intuitive that new items aren't included in the "anything" dress restriction by default.  I'll revise the original post to reflect that.

Tynan

You're right it is weird.

The behavior is technically correct, but conceptually it would make more sense to update the filter.

OTOH it's tricky because player *can* customize "Anything" so it's not 100% obvious what to do in all cases here.

Will consider but with 1.0 receding into the past this is becoming less and less critical next to clear and present bugs.
Tynan Sylvester - @TynanSylvester - Tynan's Blog