Ideas for New Factions that work similar to Royals.

Started by lugaruclone, March 04, 2020, 02:50:21 PM

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lugaruclone

People have mixed feelings about having an offworld faction vying for their attention. But... what if we had multiple ones competing for our resources and alliance? Which would you propose?

Stellar Militia
Quests: assassinations, rescues, providing aid, eliminating mechs and pirates,
Ranks: cadet through general
Rewards: new firearms, uniforms, power armor, cybernetic enhancements, orbital support.
Special Room: command center.

Resource Prospectors
Quests: mining, trading resources, hosting prospectors, creating trade beacons.
Ranks: apprentice through grand engineer
Rewards: drill and saw arms, 'work' armor, insect repellents, new drills, plasteel fabrication.
Special Room: operations center

Space Pirates
Quests: assassinations, slave trade, drug trade, raiding, kidnapping, harboring fugitives.
Ranks: mate through captain
Rewards: new drugs, exotic enhancements, luciferium variants, stolen goods from other factions
Special Room: hideout

Church
Quests: provide aid, pay tribute, create monuments, preach to tribals, harbor missionaries.
Ranks: devoted to cardinal
Rewards: vestiments, relics, psychic enhancements, humanitarian aid, furniture.
Special Room: chapel

Corporation
Quests: provide workers, send raw resources, dna samples, visiting researchers, peace keeping.
Ranks: associate to board member
Rewards: serums, enhancements, fine suits, private security, experimental weapons.
Special Room: boardroom