[Request] Alien Species: Dionaea

Started by Halinder, July 29, 2014, 11:38:17 PM

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Halinder

This mod request is the introduction of a new colonist species into Rimworld. For in-detail fluff on the species, see this link: http://baystation12.net/wiki/index.php/Dionaea

For basic mechanics on the species, this is the only bit needed:

Dionaea must be in lit areas to survive. Darkness will cause damage and eventually death. However, light increases nutrition.
Dionaea Nymphs are grown in hydroponics trays in botany.
A Diona Nymph must steal blood in order to progress. Stealing blood helps them understand languages being spoken, and will eventually let them evolve into an adult if they also consume enough food. To grow into an adult, a nymph must consume a very large amount of plants (much as a boomrat or squirrel does) instead of relying on light.
A Diona Nymph moves about as fast as a regular human, whilst adults are far slower, matching walking speed at best.
Fire is extremely dangerous to a Diona. They will die much quicker than humans can by burning. They cannot fight fire for this reason.
A Diona cannot be rescued once downed. After reaching critical condition, light no longer heals them, and they simply die slowly by starvation and wounds.
A Diona does not need to sleep. Period.
If too many are present in an area, they will leave to form a gestalt elsewhere as per instinct.

If someone could make it so that we could grow fellow diona buddies as colonists, I would be a -very- happy person. Pick and choose attributes as is needed to make this mod work. If not then someone, anyone needs to make a mod to introduce some kind of alien species that isn't human to colonies :D

StorymasterQ

Unfortunately, though, as per the RimWorld Universe Quick Primer:

RimWorld does not include:
- Faster than light travel.
- True aliens.

Therefore, Dionaea would (should?) not exist.
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Halinder

Yes, but to be fair, there are mods enabling zombies and such. I'm requesting this not as core gameplay but as a mod, since I find the typical human somewhat boring.

Evul

It's not that hard to add new species. If some one hooked me up with a texture I have them up running with raider AI in a minute.

Avis

I don't know that it doesn't fit the lore. they could just be hyper-evolved genetically engineered earth plants from a very advanced planet. What i'm saying is you CAN make them fit into the game.
I remember the days of giving prisoners peg legs, and then removing them to immobilize them.

RawCode

you cant.

lore is strict at this part - all planets are seeded from Earth with standard earth life.

Avis

Quote from: RawCode on August 15, 2014, 03:34:30 AM
you cant.

lore is strict at this part - all planets are seeded from Earth with standard earth life.

I am really hoping you aren't replying to me.
I remember the days of giving prisoners peg legs, and then removing them to immobilize them.

UrbworldChef

lol Space Station 13 where overbearing and controlling admins ban anything and everything.

Flemmi

I don't see a problem with a mod that breaks the lore.

dreud

I have some information about diona species ,
They are picked large , poetically names , like :
The Black Tree In The Ocean ,
The Elements Of Undying Fiona .
And some screenshots :
http://baystation12.net/wiki/index.php/File:Replicapodplant.png - Diona pod 
http://baystation12.net/wiki/index.php/File:Dionaroast.png  -  Diona roast
http://i.imgur.com/IV7c6Vd.png - Fully diona sprites
Video
Also nymph can chirps like a cricket (sound) : http://www.youtube.com/watch?v=Re72di5phM0
Good luck .

James009

heh, glad to see some Space Station influence making it here. :)

Also, just allow them to mod the species into the game via a new pawn type or unique graphics. Its not hard to allow something and I don't understand why people want to absolutely CRUSH someone's agenda. Its a bad human habit.
Lets Crashland Here Simulator!

Bruvvy

That sounds cool! Walking plants could be a awesome mod! xD

Demo

I was wondering where I had heard of the Diona before, then I saw the link and it brought back memories of me killing a very friendly Diona player who was named "Chi", I was a traitor of course.
Back on track, if you give me enough time to do that I might be able to do it.