[1.1.2565 + Royalty] Mech Turrets' listed rates of fire are inaccurate

Started by Boboid, March 06, 2020, 02:28:46 AM

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Boboid

Auto Charge Blaster Turrets have a listed Ranged Cooldown of 7.4 seconds in their information panel, however they fire roughly every 6.5 seconds. I had to time this manually so there will be some human error on my part, tested each turret 20 times and averaged the times to account for it however.

Mini-Slugger Turrets have a listed cooldown of 5.1 in their information panel, but fire roughly every 2.5 seconds. Again manually timed

Auto Inferno Turrets have a listed cooldown of 8.4 seconds but actually fire every 11.5 seconds.
This wasn't hard to check as they actually have a "Can fire in: X seconds" UI element which is.. odd.. and handy.. and would be nice on other turrets.

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Also - The fact that turrets don't have aiming times dramatically increases their fire rate compared to their centipede equivalents (And is also pretty frustrating) Just throwing that out there.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever