[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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mrofa

All i do is clutter all around.

Shinzy

Quote from: mrofa on October 23, 2014, 12:07:25 PM
Still have no idea how you make them in photoshop xD

Window -> animation -> ??? -> Save for web & devices -> profit!
it's certainly not the best program I've done any animating with =P But it's the best one I have so I'm using it!
Edit: And by god is it better than the animation I did in Powerpoint for a presentation! cause that thing is horrible
it took me literally 16ish hours to do 10 slides worth of 'moving stuff on screen'
And don't ask me why I even bothered!

mrofa

I more meant how you make them so fluid ;p
I know how to save it and you dont need web devices , for this standart gif save works just fine :)
All i do is clutter all around.

Shinzy

Quote from: mrofa on October 23, 2014, 12:36:36 PM
I more meant how you make them so fluid ;p

OH! I use Fluiditetm for my animation material ofcourse
it's SO much better to any other animation materials


see?

hehe =P really it's just dash of perfectionism
it adds -50% to global work speed though

mrofa

Things to do for this milenium:
-Take over the world
-Prepare jar for Shinzy brain
...
All i do is clutter all around.

Clibanarius

I ran into an issue. I've had a tailoring goods trader come by, but each time I go to access him, the screen is blank. Like, fully black window, no information up top or anywhere to be found. I can use escape to back out of it, but that's about it. I'm sure it's to do with my vast amount of mods, likely EdB's interface or something, but I figured I'd post just in case you've encountered and know how to fix that.

Shinzy

Quote from: Clibanarius on October 23, 2014, 03:53:44 PM
I ran into an issue. I've had a tailoring goods trader come by, but each time I go to access him, the screen is blank. Like, fully black window, no information up top or anywhere to be found. I can use escape to back out of it, but that's about it. I'm sure it's to do with my vast amount of mods, likely EdB's interface or something, but I figured I'd post just in case you've encountered and know how to fix that.
It shouldn't be EdB's interface, I'm using that myself
Imma try to figure out what could cause that could you list all the other mods you have?

the blank screen happens every time? also! when it happens could you hit the tilde(?) key? or whichever key brings up the log thing for you, I mean I have to hit the O with two dots above it on my nodic viking keyboard (yes there's tiny horns one the corners of the thing obviously)
I mean there could be something there that didn't feel important enough to jump on your face with errors blazing

I hope we'll get it sorted before somebody jars up my brain

Clibanarius

Yeah, it's every time. I'll get a console read to see if anything appears there to tell me what's up. My list is, with load order intact:

     MoreHair
     AnimuHair
     ED-Core
     ED-AutoLoader
     ED-Shields
     ED-PersonalShields
     ED-Embrasures
     ED-MortarAmmo
     ED-LaserDrill
     ED-DeepStrike
     ED-OmniGel
     ED-WirelessPower
     Apparello
     MoreWeapons
     Thingamajigs
     TargetPractise
     SmallWalls1.4
     MorePower
     T-MoreFloors
     MoreStorage
     T-ConditionRed
     MoreDeco
     MoreFurniture
     T-MoreBeds
     Turret Collection
     Miscellaneous
     A2B
     Mining & Co. Common
     Mining & Co. Deepdriller+MMS
     TTMAnimalHusbandryA7
     T-ExpandedCrops
     Workplaces
     Less Incident Trolling
     SurgeryExtended
     EdBInterface
     EdBPrepareCarefully
     Apothecarius

Clibanarius

I could post a screenshot, or I could type it up:

Exception filling window for RimwWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TradeDeal.UpdateCurrencyCount () (0x000000) in <filename unknown>:0
at RimWorld.Dialog_Trade.FillWindow (Rect inRect) (0x000000) in <filename unknown>:0
at Verse.Layer.DoWindowContents () (0x00000) in <filename unknown>:0

Der Failer

I thing I found a bug. I've notice that the texture of the synthetic fabricator has a size for 3x2 but the actual size ingame is just 3x1.
This perhaps is intended, if so it is an interesting idea I have to say.
Anyway nice mod  :D

Shinzy

Quote from: Clibanarius on October 23, 2014, 04:51:12 PM
I could post a screenshot, or I could type it up:

Exception filling window for RimwWorld.Dialog_Trade: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.TradeDeal.UpdateCurrencyCount () (0x000000) in <filename unknown>:0
at RimWorld.Dialog_Trade.FillWindow (Rect inRect) (0x000000) in <filename unknown>:0
at Verse.Layer.DoWindowContents () (0x00000) in <filename unknown>:0

huh, that doesn't really point me into direction or another
there seems to be some kinda item(?) it doesn't know how to handle
ima try to figure that out tomorrow during the day when I'm less zombified! (it's too late here atm =P)
That's a glorious bunch of mods btw!

Quote from: Der Failer on October 23, 2014, 05:27:10 PM
I thing I found a bug. I've notice that the texture of the synthetic fabricator has a size for 3x2 but the actual size ingame is just 3x1.
This perhaps is intended, if so it is an interesting idea I have to say.
Anyway nice mod  :D
That's half intended =P the image was originally 3x1 with a painted on shadow sticking off of it, but it looked just awful ingame so instead of removing the shadow I just put a "safety zone flooring" there for colonists to stand on while they work =P (The others know to stay out of the way! Realism ho!)
but yes it's supposed to be like this! Thank you for pointing it out though! very much appreciate! ;D

Killaim

that gif is too awesome - the game now needs musical instruments - when played mood bonus is a range - yay something for non violent pawns to do during combat!

if someone makes the dancing thing happen - they win the internet

StorymasterQ

Quote from: Killaim on October 23, 2014, 09:55:53 PM
that gif is too awesome - the game now needs musical instruments - when played mood bonus is a range - yay something for non violent pawns to do during combat!

if someone makes the dancing thing happen - they win the internet

Bard Lv. 20?

I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Shinzy

Quote from: Clibanarius on October 23, 2014, 04:48:15 PM
Yeah, it's every time. I'll get a console read to see if anything appears there to tell me what's up. My list is, with load order intact:

-list-

Aight I did some testing,
loaded all the mods, and ended up with the blank screen
disabled bunch of mods and re enabled them
then disabled extended surgery at some point
tailor goods trader works
enabled extended surgery again
tailor goods trader still works!

Don't know why or how but.. *shrugs*
Anyway you should be able to get it to work with all those mods enabled! yay
try fiddle about disabling and enabling them and maybe kick the puter on the side just for good measure and blow on the cartridge =P


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Killaim

any plans to ever make so you can scrap apparel and get some materials back for reuse ?


would be a very nice way to get rid of surplus stuff.