[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Igabod

Quote from: wikusaurus on January 17, 2015, 11:00:50 PM
great mod, thanks, but i have a few question, it seems i cant craft the helmets and other stuff beside hive armor, steamhull, schyter frame, jumpsuit and overall, is there anything wrong? i want to craft helmets and other armor, there are obly megascarab head gear and muffalo for crafting helmet

That's being taken care of in the next update that Shinzy is working on right now according to the changelog posted a few comments back.

Shinzy

Grape news everyone! I've fixed the poison slime pipes! updated the mod once again!

Notice! if you're gna update on already ongoing colony then do remove all the apparello recipes from your crafting tables (don't forget the vanilla tailor table), otherwise you gna see some errors
but you can still just ignore them and deconsturct / rebuild the tables in that case

ofcourse new game is recommended for the 'full experience' =P




Apparello v1.4.1
18.01.2015
-----------------

Changes - Surgeon's headgear recipe (needs medikits now)
- Increased the price of War-Engineer's comm-link so new colonists wouldn't spawn with them as often
- Reduced some prices on the Tailor goods trader
- changed some recipes itsy bitsy bit, okay? power armors need plasteel instead of steel and other small changes
- Minimized the armor bonuses/stats from hats only worn on eyes, As they can be worn with some other hats. #Balance, probably
- other small tweaks with stats on various items
- 'specialists' hats have their own category and should be more available on tailor goods traders (I still haven't had one single playthrough with chef hat gosh darn it you elusive bastard!!)
- Prototype nerve-enhancer recipe moved to recipe defs (Recommend removing all recipes from SAR-device assembler table before updating this version!)
- Traders no longer carry schematics
- Schematics are craftable on the new table (Uses Research skill) and few bits of ingredients that can be acquired through trader and killing stuff (the best way, really)
- Changed the look of Tunica el Mog� slightly, and is only worn by chieftains
- Made everything much more complicated

Fixes - 80% tradeprice improvement of the headset changed
- "Fixed" lot of the hat temperatures
- Igabod waded through the deadly swollen swampy mass I had left by battling with the hat temperature comfortabilities. He fixed everything!
- Figured out how the heck temperatures actually work! ofcourse revised everything and messed things up again. You're welcome!
- Tribals spawn with tunics more often

Added - Doctor's Brocade
- Injector glove: Soothonyl
- Injector glove: Calmax
- uniform jacket
- Schematic: AI Core Nerve-enhancer
- Nerve-enhancer
- AI Core Nerve-enhancer
- clawed boots for tribals
- Cryptonaut Springers for spacers
- Spacemarine leggings for spacers
- Polyfibre socks for spacers
- ragged patch pants, for general waste of space (The negative social skill helps with abrasive colonists)
- Trader's paddyhat
- ArchNem(co) Ski(tm) goggles
- Hooked in lot of the "missing, presumed dead." recipes
- Alloy vest, Light power armor and helmet, Power armor helmet, Hive helmet.. and so on!
- Schematic bench is back!
- Each workbench is now behind it's own research
- Schematic kit (carried by traders)

- Excel sheet for base armor stats! which you can find in the about folder inside the mod

Thankoo - Igabod for temperaturizing and SuperiorX for braving the crummy testversion and living to tell the tale!



Quote from: kremil1 on January 15, 2015, 01:41:41 PM
Why not just decrease the aim time by -20 instead of 50?
And decrease accuracy?
I lowered the aim time thing to 30

Quote from: Igabod on January 17, 2015, 11:07:32 PM
Quote from: wikusaurus on January 17, 2015, 11:00:50 PM
great mod, thanks, but i have a few question, it seems i cant craft the helmets and other stuff beside hive armor, steamhull, schyter frame, jumpsuit and overall, is there anything wrong? i want to craft helmets and other armor, there are obly megascarab head gear and muffalo for crafting helmet

That's being taken care of in the next update that Shinzy is working on right now according to the changelog posted a few comments back.
And yes! plenty of new recipes on board!

oo and one more thing!

they do look like they'd wanan eat you alive ;D

Edit: and the biggest hugest thankoo for both Iggy and Suppyx!

Calico

Woooooooooo! Finally. :D

Will download asap. TY for updating!

Igabod

Gotta know where the doors in that top screenshot came from. And what are all those other things in the 1x1 rooms and what's the fancy purple and grey thing. You use a lot of mods I haven't used yet.

Rikiki

Quote from: Igabod on January 18, 2015, 06:01:46 PM
Gotta know where the doors in that top screenshot came from. And what are all those other things in the 1x1 rooms and what's the fancy purple and grey thing. You use a lot of mods I haven't used yet.
It all comes from clutter!
Don't tell me you don't use it? :o One of the must have mod in my opinion. ::)

Igabod

Quote from: Rikiki on January 18, 2015, 06:42:18 PM
Quote from: Igabod on January 18, 2015, 06:01:46 PM
Gotta know where the doors in that top screenshot came from. And what are all those other things in the 1x1 rooms and what's the fancy purple and grey thing. You use a lot of mods I haven't used yet.
It all comes from clutter!
Don't tell me you don't use it? :o One of the must have mod in my opinion. ::)

I looked at clutter in it's earlier stages and wasn't interested in it enough to download it. Haven't actually gone back and looked at it more than to just get an idea of what the description for it should be in the mod list. I'm gonna have to give it another look though.

Giraffe

It seems medium armor still isn't craftable. I don't know if that was intended or not but so far the temperature fluctuations of gear seem to be much more balanced now. Thanks Shinzy.

Epyk

Quote from: Igabod on January 18, 2015, 06:47:55 PM
Quote from: Rikiki on January 18, 2015, 06:42:18 PM
Quote from: Igabod on January 18, 2015, 06:01:46 PM
Gotta know where the doors in that top screenshot came from. And what are all those other things in the 1x1 rooms and what's the fancy purple and grey thing. You use a lot of mods I haven't used yet.
It all comes from clutter!
Don't tell me you don't use it? :o One of the must have mod in my opinion. ::)

I looked at clutter in it's earlier stages and wasn't interested in it enough to download it. Haven't actually gone back and looked at it more than to just get an idea of what the description for it should be in the mod list. I'm gonna have to give it another look though.
I love clutter!

Can't believe I haven't tried this mod out yet. It's time I do though.  ;D
Click picture for Epyk Pack!
Try Epokalypse!

Shinzy

Quote from: Giraffe on January 18, 2015, 08:46:28 PM
It seems medium armor still isn't craftable. I don't know if that was intended or not but so far the temperature fluctuations of gear seem to be much more balanced now. Thanks Shinzy.
well it helped a ton that I realized how they work ;D I previously thought
the temp things were some kind of caps like "this apparel can't be worn over this temp before you get hot" ..but nooo, they turned out to be just values that bump up their personal temp 'resistance' by the given number
So the previous values were mostly bonkers all round! ;D
Iggy helped alot with that, first I thought he was some buffoon from texas but turns out I'm an idiot, that's how most things end up resulting in ;D

@Ig! the purple gray thing is one of the Mrofsters walls built from Xinite from materiello! (I mostly use clutter for the floors =P then end up cluttering my base very far in the 3rd year when I can afford to splash resources around for fancy buildings)

I do love all the "vanity" mods =P

Igabod

Quote from: Shinzy on January 19, 2015, 04:42:27 AM
Iggy helped alot with that, first I thought he was some buffoon from texas but turns out I'm an idiot, that's how most things end up resulting ;D

I am some buffoon from Texas :) I'm just smart enough to try the easy way first before going all gung-ho on doing things the hard way.

Dragoon

#460
please tell the cryptonaut springers look similar (or are) to the ones from portal! :D

Oh and space marine leggings are in top clothing layer and not in pants (for prepare carefully not sure if it has to to do with your mod.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Shinzy

Quote from: Dragoon on January 19, 2015, 09:27:02 AM
please tell the cryptonaut springers look similar (or are) to the ones from portal! :D

Oh and space marine leggings are in top clothing layer and not in pants (for prepare carefully not sure if it has to to do with your mod.
why? what makes you think that?

*cough**ahem*

And yeah the spacemarine pants can be worn over all the other pants, Prepare carefully doesn't really register them as pants cause they're not on the OnSkin layer so =P same thing with all the socks and gloves and stuff you can't really make most out of the cloth layering in prepare carefully

anyhow! there're cupla pants you can stack on eachother (you can see most of the apparel layers and stuff in the excel sheet in the about folder in the mod (Hats,gloves,socks and boots not yet included in that)

Dragoon

#462
YYYYYYYAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!


Btw can we craft hem or the clawed feet? ( I cant find the recipe)
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Giraffe

Does anyone else have an issue with crafting the skull helmets? I can create a bill for it but colonists never even attempt to craft it.

Also, if I could make a suggestion- Marvelous Chester's mask and hat together as a hat item would be dope as hell.

ref: http://i.imgur.com/vCovC.jpg

julsruls

For some reason, i cant seem to find how to research or make the recipe table, is there something im doing wrong?