List of small ideas, QoL, increase player identity with their colonies

Started by mooguy, March 10, 2020, 07:10:07 AM

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mooguy

- Game should pause when caravan arrives

- Add a rec toy that can be taken on caravans like cloth beds can.

- Disturbed sleep should last 2 days so it can compound easier, decentivising making your base one giant single room. OR workshop items placed in sleeping rooms should have a 'disturbing noise' debuff penalty while sleeping.

- Bedroom beauty should continue to have an impact when pawns are sleeping.

- Recon helmets should have a 25% health increase. Right now at 120 hitpoint max and a normal one -2 a day they become tattered apparel in just two seasons, not taking into account damage they receive over combat.

- Impressive throne rooms maybe should be a benefit for colonists as well.

Bionic heart should increase healing recovering speed by 5%? Make it more competitive with eyes and legs.

- Brilliant noise effects were added with 1.1 such as the smooth pulser auto cannon turret. Could more noise effects be added when mortars land, drop pod raids land, as well as maybe more scarier noises from infestations and mechanoids in the background the same way animals bark/make grunts? It's really immersive.

Sandbags and barricades.Sandbags should be slightly flammable but 60% over cover over 57%. Just more variety.

- Monolink weapons - to be tuned down ideas - Have to be leveled and start at at awful/ have royal restrictions/ mech kill count./swing limit/

- Throneroom should have a unique cosmetic upgrade for playing on permadeath mode.

- Special unique crown only baron+ can wear - gives small mood bonus to the pawn and to those in the area. But  and quest obtainable only. In a royalty DLC there needs to be a special crown!

- Add banners to throne requirements.
Banners can also give a 1 or 2 mood bonus (as feeling proud?) builds up a colonies identity outside just what name we give them.
While seen as a small change, its often through symbols people form identities with. Players will former deeper attachment to their colony.
Potentially customisable.

- Colony shape on world map should grow as colony grows. Increasing players sense of progression and growth.

- Add prestige. As word of your colonies achievements grow (completing missions) so does the attention it draws. More rival kingdoms will attack you to slay your king to increase their fame, but so too will more special pawns wanting to join and special traders. Maybe single drop pod raids spawning next to your king who are assassins.

- Yayo/flake needs to be able to be consumed without getting addicted as long as it's taken to proper schedule just like wakeup.

This will need to be balanced by making the ingredients and speed process to make it significantly higher, and price of it being higher. Considering drug binges are already lethal to pawns if you have stacks of it available, I don't think doing so would be OP. Otherwise the drug's use will only be used for making money - as informed players will know that having a random drug addiction risk far outweighs the drugs benefits and add more variety to the game.

- Infestations upgrade should have a single queen. Who isn't thinking of starship storm troopers or Aliens when infestations occur?

- Bionic component issues. Just a reminder about the issue of body parts being more vulnerable in certain ways as bionics are installed.